libagg/draw/Image.cpp

262 lines
5.5 KiB
C++

/**
*******************************************************************************
* @file draw/Image.cpp
* @brief draw Imaging system (Sources)
* @author Edouard DUPIN
* @date 21/08/2012
* @par Project
* draw
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <draw/Image.h>
draw::Image::Image(void) :
m_renderingBuffer(NULL),
m_pixFrame(NULL),
m_renderBase(NULL),
m_renderArea(NULL),
m_fillColor(0,0,0,0),
m_strokeColor(0,0,0,0),
m_strokeSize(0)
{
m_size.x = 32;
m_size.y = 32;
Init();
}
draw::Image::Image(Vector2D<int32_t> size) :
m_renderingBuffer(NULL),
m_pixFrame(NULL),
m_renderBase(NULL),
m_renderArea(NULL),
m_fillColor(0,0,0,0),
m_strokeColor(0,0,0,0),
m_strokeSize(0)
{
m_size = size;
Init();
}
void draw::Image::Init(void)
{
// basic element :
draw::Color tmpBg(0,0,0,0);
// preallocate data with a basic bg elements :
m_data.ReSize(m_size.x*m_size.y, tmpBg);
if (m_size.x*m_size.y > m_data.Size()) {
DRAW_ERROR("Allocation of data buffer in error");
return;
}
// Allocate the AGG renderer system :
m_renderingBuffer = new agg::rendering_buffer((uint8_t*)&m_data[0], m_size.x, m_size.y, m_size.x*sizeof(draw::Color));
if (NULL == m_renderingBuffer) {
DRAW_ERROR("Allocation of the m_renderingBuffer for SVG drawing error");
return;
}
m_pixFrame = new agg::pixfmt_rgba32(*m_renderingBuffer);
if (NULL == m_pixFrame) {
DRAW_ERROR("Allocation of the m_pixFrame for Image system error");
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
m_renderBase = new rendererBase_t(*m_pixFrame);
if (NULL == m_renderBase) {
DRAW_ERROR("Allocation of the m_renderBase for Image system error");
delete(m_pixFrame);
m_pixFrame = NULL;
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
m_renderArea = new rendererSolid_t(*m_renderBase);
if (NULL == m_renderArea) {
DRAW_ERROR("Allocation of the m_renderArea for Image system error");
delete(m_renderArea);
m_renderArea = NULL;
delete(m_pixFrame);
m_pixFrame = NULL;
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
}
draw::Image::~Image(void)
{
if (NULL != m_renderArea) {
delete(m_renderArea);
m_renderArea = NULL;
}
if (NULL != m_renderBase) {
delete(m_renderBase);
m_renderBase = NULL;
}
if (NULL != m_pixFrame) {
delete(m_pixFrame);
m_pixFrame = NULL;
}
if (NULL != m_renderingBuffer) {
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
}
}
void draw::Image::Resize(Vector2D<int32_t> size)
{
if (NULL != m_renderArea) {
delete(m_renderArea);
m_renderArea = NULL;
}
if (NULL != m_renderBase) {
delete(m_renderBase);
m_renderBase = NULL;
}
if (NULL != m_pixFrame) {
delete(m_pixFrame);
m_pixFrame = NULL;
}
if (NULL != m_renderingBuffer) {
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
}
m_size = size;
// basic element :
draw::Color tmpBg(0,0,0,0);
// preallocate data with a basic bg elements :
m_data.ReSize(m_size.x*m_size.y, tmpBg);
if (m_size.x*m_size.y > m_data.Size()) {
DRAW_ERROR("Allocation of data buffer in error");
return;
}
// Allocate the AGG renderer system :
m_renderingBuffer = new agg::rendering_buffer((uint8_t*)&m_data[0], m_size.x, m_size.y, m_size.x*sizeof(draw::Color));
if (NULL == m_renderingBuffer) {
DRAW_ERROR("Allocation of the m_renderingBuffer for SVG drawing error");
return;
}
m_pixFrame = new agg::pixfmt_rgba32(*m_renderingBuffer);
if (NULL == m_pixFrame) {
DRAW_ERROR("Allocation of the m_pixFrame for Image system error");
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
m_renderBase = new rendererBase_t(*m_pixFrame);
if (NULL == m_renderBase) {
DRAW_ERROR("Allocation of the m_renderBase for Image system error");
delete(m_pixFrame);
m_pixFrame = NULL;
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
m_renderArea = new rendererSolid_t(*m_renderBase);
if (NULL == m_renderArea) {
DRAW_ERROR("Allocation of the m_renderArea for Image system error");
delete(m_renderArea);
m_renderArea = NULL;
delete(m_pixFrame);
m_pixFrame = NULL;
delete(m_renderingBuffer);
m_renderingBuffer = NULL;
return;
}
}
void draw::Image::Begin(void)
{
}
void draw::Image::End(void)
{
}
void draw::Image::MoveTo(Vector2D<float> pos)
{
}
void draw::Image::MoveToAbs(Vector2D<float> pos)
{
}
void draw::Image::LineTo(Vector2D<float> pos)
{
}
void draw::Image::LineToAbs(Vector2D<float> pos)
{
}
// link the curent line with his start
void draw::Image::Join(void)
{
}
// generate the display
void draw::Image::Draw(void)
{
}
void draw::Image::Line(Vector2D<float> posStart, Vector2D<float> posEnd)
{
Begin();
MoveTo(posStart);
LineTo(posEnd);
End();
}
void draw::Image::Rectangle(Vector2D<float> pos, Vector2D<float> size)
{
Begin();
Vector2D<float> tmp = pos;
MoveTo(pos);
tmp.x += size.x;
LineTo(tmp);
tmp.y += size.y;
LineTo(tmp);
tmp.x -= size.x;
LineTo(tmp);
Join();
End();
}
void draw::Image::Circle(Vector2D<float> pos, float radius, float angleStart, float angleStop)
{
}
void draw::Image::Disc(Vector2D<float> pos, float radius, float angleStart, float angleStop)
{
}