421 lines
10 KiB
C++
421 lines
10 KiB
C++
/**
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*******************************************************************************
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* @file draw/Image.cpp
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* @brief draw Imaging system (Sources)
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* @author Edouard DUPIN
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* @date 21/08/2012
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* @par Project
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* draw
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <draw/Image.h>
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draw::Image::Image(void) :
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m_renderingBuffer(NULL),
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m_pixFrame(NULL),
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m_renderBase(NULL),
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m_renderArea(NULL),
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m_fillColor(0,0,0,0),
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m_strokeColor(0,0,0,0),
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m_strokeSize(0)
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{
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m_size.x = 32;
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m_size.y = 32;
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Init();
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}
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draw::Image::Image(Vector2D<int32_t> size) :
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m_renderingBuffer(NULL),
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m_pixFrame(NULL),
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m_renderBase(NULL),
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m_renderArea(NULL),
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m_fillColor(0,0,0,0),
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m_strokeColor(0,0,0,0),
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m_strokeSize(0)
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{
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m_size = size;
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Init();
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}
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void draw::Image::Init(void)
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{
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// basic element :
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draw::Color tmpBg(0,0,0,0);
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// preallocate data with a basic bg elements :
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m_data.ReSize(m_size.x*m_size.y, tmpBg);
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if (m_size.x*m_size.y > m_data.Size()) {
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DRAW_ERROR("Allocation of data buffer in error");
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return;
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}
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// Allocate the AGG renderer system :
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m_renderingBuffer = new agg::rendering_buffer((uint8_t*)&m_data[0], m_size.x, m_size.y, m_size.x*sizeof(draw::Color));
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if (NULL == m_renderingBuffer) {
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DRAW_ERROR("Allocation of the m_renderingBuffer for SVG drawing error");
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return;
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}
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m_pixFrame = new agg::pixfmt_rgba32(*m_renderingBuffer);
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if (NULL == m_pixFrame) {
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DRAW_ERROR("Allocation of the m_pixFrame for Image system error");
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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m_renderBase = new rendererBase_t(*m_pixFrame);
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if (NULL == m_renderBase) {
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DRAW_ERROR("Allocation of the m_renderBase for Image system error");
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delete(m_pixFrame);
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m_pixFrame = NULL;
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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m_renderArea = new rendererSolid_t(*m_renderBase);
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if (NULL == m_renderArea) {
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DRAW_ERROR("Allocation of the m_renderArea for Image system error");
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delete(m_renderArea);
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m_renderArea = NULL;
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delete(m_pixFrame);
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m_pixFrame = NULL;
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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}
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draw::Image::~Image(void)
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{
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if (NULL != m_renderArea) {
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delete(m_renderArea);
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m_renderArea = NULL;
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}
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if (NULL != m_renderBase) {
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delete(m_renderBase);
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m_renderBase = NULL;
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}
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if (NULL != m_pixFrame) {
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delete(m_pixFrame);
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m_pixFrame = NULL;
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}
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if (NULL != m_renderingBuffer) {
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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}
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}
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void draw::Image::Resize(Vector2D<int32_t> size)
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{
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if (NULL != m_renderArea) {
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delete(m_renderArea);
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m_renderArea = NULL;
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}
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if (NULL != m_renderBase) {
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delete(m_renderBase);
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m_renderBase = NULL;
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}
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if (NULL != m_pixFrame) {
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delete(m_pixFrame);
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m_pixFrame = NULL;
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}
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if (NULL != m_renderingBuffer) {
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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}
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m_size = size;
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// basic element :
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draw::Color tmpBg(0,0,0,0);
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// preallocate data with a basic bg elements :
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m_data.ReSize(m_size.x*m_size.y, tmpBg);
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if (m_size.x*m_size.y > m_data.Size()) {
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DRAW_ERROR("Allocation of data buffer in error");
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return;
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}
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// Allocate the AGG renderer system :
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m_renderingBuffer = new agg::rendering_buffer((uint8_t*)&m_data[0], m_size.x, m_size.y, m_size.x*sizeof(draw::Color));
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if (NULL == m_renderingBuffer) {
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DRAW_ERROR("Allocation of the m_renderingBuffer for SVG drawing error");
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return;
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}
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m_pixFrame = new agg::pixfmt_rgba32(*m_renderingBuffer);
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if (NULL == m_pixFrame) {
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DRAW_ERROR("Allocation of the m_pixFrame for Image system error");
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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m_renderBase = new rendererBase_t(*m_pixFrame);
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if (NULL == m_renderBase) {
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DRAW_ERROR("Allocation of the m_renderBase for Image system error");
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delete(m_pixFrame);
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m_pixFrame = NULL;
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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m_renderArea = new rendererSolid_t(*m_renderBase);
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if (NULL == m_renderArea) {
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DRAW_ERROR("Allocation of the m_renderArea for Image system error");
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delete(m_renderArea);
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m_renderArea = NULL;
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delete(m_pixFrame);
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m_pixFrame = NULL;
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delete(m_renderingBuffer);
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m_renderingBuffer = NULL;
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return;
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}
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}
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void draw::Image::Begin(void)
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{
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}
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void draw::Image::End(void)
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{
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}
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void draw::Image::MoveTo(Vector2D<float> pos)
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{
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}
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void draw::Image::MoveToAbs(Vector2D<float> pos)
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{
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}
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void draw::Image::LineTo(Vector2D<float> pos)
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{
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}
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void draw::Image::LineToAbs(Vector2D<float> pos)
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{
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}
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// link the curent line with his start
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void draw::Image::Join(void)
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{
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}
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// generate the display
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void draw::Image::Draw(void)
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{
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}
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void draw::Image::Line(Vector2D<float> posStart, Vector2D<float> posEnd)
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{
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Begin();
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MoveTo(posStart);
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LineTo(posEnd);
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End();
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}
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void draw::Image::Rectangle(Vector2D<float> pos, Vector2D<float> size)
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{
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Begin();
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Vector2D<float> tmp = pos;
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MoveTo(pos);
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tmp.x += size.x;
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LineTo(tmp);
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tmp.y += size.y;
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LineTo(tmp);
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tmp.x -= size.x;
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LineTo(tmp);
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Join();
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End();
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}
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void draw::Image::Circle(Vector2D<float> pos, float radius, float angleStart, float angleStop)
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{
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}
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void draw::Image::Disc(Vector2D<float> pos, float radius, float angleStart, float angleStop)
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{
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}
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#ifdef BASIC_GRADIENT
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void Grid::GenerateSDF()
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{
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// Pass 0
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Vector2D<int32_t> tmpPos;
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for (tmpPos.y=1 ; tmpPos.y<m_size.y-1 ; tmpPos.y++) {
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for (tmpPos.x=1 ; tmpPos.x<m_size.x-1 ; tmpPos.x++) {
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Vector2D<int32_t> p = Get(tmpPos);
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Compare(p, tmpPos, -1, 0 );
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Compare(p, tmpPos, 0, -1 );
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Compare(p, tmpPos, -1, -1 );
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Compare(p, tmpPos, 1, -1 );
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Set(tmpPos, p);
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}
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for (tmpPos.x=m_size.x-2 ; tmpPos.x>0 ; tmpPos.x--) {
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Vector2D<int32_t> p = Get(tmpPos);
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Compare(p, tmpPos, 1, 0 );
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Set(tmpPos, p );
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}
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}
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// Pass 1
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for (tmpPos.y=m_size.y-2 ; tmpPos.y>0 ; tmpPos.y--) {
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for (tmpPos.x=m_size.x-2 ; tmpPos.x>1 ; tmpPos.x--) {
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Vector2D<int32_t> p = Get(tmpPos);
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Compare(p, tmpPos, 1, 0 );
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Compare(p, tmpPos, 0, 1 );
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Compare(p, tmpPos, -1, 1 );
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Compare(p, tmpPos, 1, 1 );
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Set(tmpPos, p);
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}
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for (tmpPos.x=1 ; tmpPos.x<m_size.x-1 ; tmpPos.x++) {
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Vector2D<int32_t> p = Get(tmpPos);
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Compare(p, tmpPos, -1, 0 );
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Set(tmpPos, p);
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}
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}
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}
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// see : http://www.codersnotes.com/notes/signed-distance-fields
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void draw::Image::DistanceField(void)
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{
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DistanceField(Vector2D<int32_t>(0,0), m_size);
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}
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#endif
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#define META_DIST (8)
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void draw::Image::DistanceField(Vector2D<int32_t> pos, Vector2D<int32_t> size, int32_t upscaler, int32_t startPos)
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{
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#ifndef BASIC_GRADIENT
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float maxVal = 1/(1000.0*sqrt(META_DIST*META_DIST+META_DIST*META_DIST));
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Vector2D<int32_t> tmpPos;
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// generate distance system ... matrix ...
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Grid grid2(Vector2D<int32_t>(META_DIST*2,META_DIST*2));
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for(tmpPos.y=0 ; tmpPos.y<META_DIST*2 ; tmpPos.y++ ) {
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for(tmpPos.x=0 ; tmpPos.x<META_DIST*2 ; tmpPos.x++ ) {
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int32_t val = 1000.0*sqrt((tmpPos.x-META_DIST)*(tmpPos.x-META_DIST) + (tmpPos.y-META_DIST)*(tmpPos.y-META_DIST));
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grid2.Set(tmpPos, val);
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}
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}
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Grid grid1(size);
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grid1.SetErrorVal(0);
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for(tmpPos.y=0 ; tmpPos.y<size.y ; tmpPos.y++ ) {
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for(tmpPos.x=0 ; tmpPos.x<size.x ; tmpPos.x++ ) {
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draw::Color tmpColor = Get(pos+tmpPos);
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// Points inside get marked with a x/y of zero.
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// Points outside get marked with an infinitely large distance.
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if (tmpColor.a<=0x7F) {
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grid1.SetInide(tmpPos);
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} else {
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grid1.SetOutside(tmpPos);
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}
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}
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}
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for(tmpPos.y=startPos ; tmpPos.y<size.y ; tmpPos.y+=upscaler ) {
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for(tmpPos.x=startPos ; tmpPos.x<size.x ; tmpPos.x+=upscaler ) {
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int32_t insideOrOutsideCurrentPixel = grid1.Get(tmpPos);
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// when out no distance find ...
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grid1.SetErrorVal(insideOrOutsideCurrentPixel);
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Vector2D<int32_t> tmpPos2;
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int32_t newDist = 50000000;
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for(tmpPos2.y=-META_DIST ; tmpPos2.y<META_DIST ; tmpPos2.y++ ) {
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for(tmpPos2.x=-META_DIST ; tmpPos2.x<META_DIST ; tmpPos2.x++ ) {
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// we have an opposite factor ...
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if (insideOrOutsideCurrentPixel != grid1.Get(tmpPos+tmpPos2)) {
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// get new distance
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int32_t tmpDist = grid2.Get(tmpPos2 + Vector2D<int32_t>(META_DIST,META_DIST));
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if (newDist > tmpDist) {
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newDist = tmpDist;
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}
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}
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}
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}
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// set the finded distance :
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draw::Color tmpColor = Get(pos+tmpPos);
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float tmpValue = ((1.0-((float)newDist * maxVal)) * 0.5) * 128.0;
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if (tmpColor.a<=0x7F) {
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tmpColor.a = etk_avg(0, tmpValue, 255);
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} else {
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tmpColor.a = etk_avg(0, 255-tmpValue, 255);
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}
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Set(pos+tmpPos, tmpColor);
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}
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}
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#else
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Grid grid1(size);
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Grid grid2(size);
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grid1.SetOutsideVal(500000);
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grid2.SetOutsideVal(500000);
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grid1.SetErrorVal(0);
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grid2.SetErrorVal(500000);
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Vector2D<int32_t> tmpPos;
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for(tmpPos.y=0 ; tmpPos.y<size.y ; tmpPos.y++ ) {
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for(tmpPos.x=0 ; tmpPos.x<size.x ; tmpPos.x++ ) {
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draw::Color tmpColor = Get(pos+tmpPos);
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// Points inside get marked with a x/y of zero.
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// Points outside get marked with an infinitely large distance.
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if (tmpColor.a<=0x7F) {
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grid1.SetInide(tmpPos);
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grid2.SetOutside(tmpPos);
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} else {
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grid2.SetInide(tmpPos);
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grid1.SetOutside(tmpPos);
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}
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}
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}
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// Generate the SDF:
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grid1.GenerateSDF();
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grid2.GenerateSDF();
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for(tmpPos.y=startPos ; tmpPos.y<size.y ; tmpPos.y+=upscaler ) {
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for(tmpPos.x=startPos ; tmpPos.x<size.x ; tmpPos.x+=upscaler ) {
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Vector2D<int32_t> elem1 = grid1.Get(tmpPos);
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Vector2D<int32_t> elem2 = grid2.Get(tmpPos);
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// Calculate the actual distance from the x/y
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float dist1 = sqrt( (double)elem1.QuadDist() );
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float dist2 = sqrt( (double)elem2.QuadDist() );
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float dist = dist1 - dist2;
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/*
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if (tmpPos.y < 32) {
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if (tmpPos.x < 32) {
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DRAW_DEBUG( "generate Distance : " << dist1 << "," << dist2 << " ==> " << (dist*3 + 128));
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} else if (tmpPos.x == 32) {
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DRAW_DEBUG( " ---" );
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}
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}
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*/
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draw::Color tmpColor = Get(pos+tmpPos);
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// Clamp and scale it, just for display purposes.
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tmpColor.a = etk_avg(0, (dist*3 + 128), 255);
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Set(pos+tmpPos, tmpColor);
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}
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}
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#endif
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}
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