[DEV] update 'lutin' build system
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.gitignore
vendored
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.gitignore
vendored
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*.pyc
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#!/usr/bin/python
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# --------------------------------------------------------
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# -- Bullet librairy
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# --------------------------------------------------------
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import module
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import buildTools
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myModule = module.module(__file__, 'agg', 'LIBRARY')
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myModule.AddModuleDepend(['etk', 'freetype'])
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myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/agg/")
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myModule.AddPath(buildTools.GetCurrentPath(__file__)+"/agg/util/")
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myModule.AddExportPath(buildTools.GetCurrentPath(__file__))
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myModule.AddSrcFile([
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'agg/agg_arc.cpp',
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'agg/agg_arrowhead.cpp',
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'agg/agg_bezier_arc.cpp',
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'agg/agg_bspline.cpp',
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'agg/agg_curves.cpp',
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'agg/agg_embedded_raster_fonts.cpp',
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'agg/agg_font_freetype.cpp',
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'agg/agg_gsv_text.cpp',
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'agg/agg_image_filters.cpp',
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'agg/agg_line_aa_basics.cpp',
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'agg/agg_line_profile_aa.cpp',
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'agg/agg_rounded_rect.cpp',
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'agg/agg_sqrt_tables.cpp',
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'agg/agg_trans_affine.cpp',
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'agg/agg_trans_double_path.cpp',
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'agg/agg_trans_single_path.cpp',
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'agg/agg_trans_warp_magnifier.cpp',
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'agg/agg_vcgen_bspline.cpp',
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'agg/agg_vcgen_contour.cpp',
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'agg/agg_vcgen_dash.cpp',
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'agg/agg_vcgen_markers_term.cpp',
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'agg/agg_vcgen_smooth_poly1.cpp',
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'agg/agg_vcgen_stroke.cpp',
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'agg/agg_vpgen_clip_polygon.cpp',
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'agg/agg_vpgen_clip_polyline.cpp',
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'agg/agg_vpgen_segmentator.cpp'])
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#ewol abstraction of the graphic librairies :
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myModule.AddSrcFile([
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'draw/Debug.cpp',
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'draw/Color.cpp',
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'draw/Image.cpp'])
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# add the currrent module at the
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module.AddModule(myModule)
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53
lutin_agg.py
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53
lutin_agg.py
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#!/usr/bin/python
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# --------------------------------------------------------
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# -- Bullet librairy
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# --------------------------------------------------------
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import lutinModule
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import lutinTools
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def Create(target):
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myModule = lutinModule.module(__file__, 'agg', 'LIBRARY')
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myModule.AddModuleDepend(['etk', 'freetype'])
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myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/agg/")
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myModule.AddPath(lutinTools.GetCurrentPath(__file__)+"/agg/util/")
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myModule.AddExportPath(lutinTools.GetCurrentPath(__file__))
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myModule.AddSrcFile([
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'agg/agg_arc.cpp',
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'agg/agg_arrowhead.cpp',
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'agg/agg_bezier_arc.cpp',
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'agg/agg_bspline.cpp',
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'agg/agg_curves.cpp',
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'agg/agg_embedded_raster_fonts.cpp',
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'agg/agg_font_freetype.cpp',
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'agg/agg_gsv_text.cpp',
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'agg/agg_image_filters.cpp',
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'agg/agg_line_aa_basics.cpp',
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'agg/agg_line_profile_aa.cpp',
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'agg/agg_rounded_rect.cpp',
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'agg/agg_sqrt_tables.cpp',
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'agg/agg_trans_affine.cpp',
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'agg/agg_trans_double_path.cpp',
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'agg/agg_trans_single_path.cpp',
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'agg/agg_trans_warp_magnifier.cpp',
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'agg/agg_vcgen_bspline.cpp',
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'agg/agg_vcgen_contour.cpp',
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'agg/agg_vcgen_dash.cpp',
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'agg/agg_vcgen_markers_term.cpp',
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'agg/agg_vcgen_smooth_poly1.cpp',
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'agg/agg_vcgen_stroke.cpp',
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'agg/agg_vpgen_clip_polygon.cpp',
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'agg/agg_vpgen_clip_polyline.cpp',
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'agg/agg_vpgen_segmentator.cpp'])
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#ewol abstraction of the graphic librairies :
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myModule.AddSrcFile([
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'draw/Debug.cpp',
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'draw/Color.cpp',
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'draw/Image.cpp'])
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# add the currrent module at the
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return myModule
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