ios-deploy/README.md

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ios-deploy
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==========
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Install and debug iPhone apps without using Xcode. Designed to work on unjailbroken devices.
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## Requirements
* Mac OS X. Tested on Snow Leopard only.
* You need to have a valid iPhone development certificate installed.
* Xcode must be installed, along with the SDK for your iOS version.
## Usage
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Usage: ./ios-deploy [OPTION]...
-d, --debug launch the app in GDB after installation\n"
-i, --id <device_id> the id of the device to connect to\n"
-c, --detect only detect if the device is connected\n"
-b, --bundle <bundle.app> the path to the app bundle to be installed\n"
-a, --args <args> command line arguments to pass to the app when launching it\n"
-t, --timeout <timeout> number of seconds to wait for a device to be connected\n"
-u, --unbuffered don't buffer stdout\n"
-g, --gdbargs <args> extra arguments to pass to GDB when starting the debugger\n"
-x, --gdbexec <file> GDB commands script file\n"
-n, --nostart do not start the app when debugging\n"
-I, --noninteractive start in non interactive mode (quit when app crashes or exits)\n"
-L, --justlaunch just launch the app and exit lldb\n"
-v, --verbose enable verbose output\n"
-m, --noinstall directly start debugging without app install (-d not required)\n"
-p, --port <number> port used for device, default: 12345 \n"
-r, --uninstall uninstall the app before install (do not use with -m; app cache and data are cleared) \n"
-1, --bundle_id <bundle id> specify bundle id for list and upload\n"
-l, --list list files\n"
-o, --upload <file> upload file\n"
-w, --download download app tree\n"
-2, --to <target pathname> use together with up/download file/tree. specify target\n"
-V, --version print the executable version \n",
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## Demo
* The included demo.app represents the minimum required to get code running on iOS.
* `make install` will install demo.app to the device.
* `make debug` will install demo.app and launch a GDB session.
## Notes
* With some modifications, it may be possible to use this without Xcode installed; however, you would need a copy of the relevant DeveloperDiskImage.dmg (included with Xcode). GDB would also run slower as symbols would be downloaded from the device on-the-fly.
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## Listing Device Ids
Device Ids are the UDIDs of the iOS devices. From the command line, you can list device ids [this way](http://javierhz.blogspot.com/2012/06/how-to-get-udid-of-iphone-using-shell.html):
system_profiler SPUSBDataType | sed -n -e '/iPod/,/Serial/p' | sed -n -e '/iPad/,/Serial/p' -e '/iPhone/,/Serial/p' | grep "Serial Number:" | awk -F ": " '{print $2}'