gale/gale/context/Context.hpp

315 lines
10 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#pragma once
#include <etk/os/Fifo.hpp>
#include <etk/os/FSNode.hpp>
#include <gale/debug.hpp>
#include <gale/gale.hpp>
#include <gale/key/key.hpp>
#include <gale/resource/Manager.hpp>
#include <gale/Application.hpp>
#include <gale/context/clipBoard.hpp>
#include <gale/context/commandLine.hpp>
// TODO : #include <gale/context/InputManager.hpp>
#include <gale/context/Fps.hpp>
#include <ememory/memory.hpp>
#include <gale/orientation.hpp>
#include <gale/context/clipBoard.hpp>
#include <ethread/tools.hpp>
#include <echrono/Steady.hpp>
#define MAX_MANAGE_INPUT (15)
namespace gale {
class Context {
protected:
std::recursive_mutex m_mutex;
private:
ememory::SharedPtr<gale::Application> m_application; //!< Application handle
public:
ememory::SharedPtr<gale::Application> getApplication() {
return m_application;
}
private:
gale::context::CommandLine m_commandLine; //!< Start command line information
public:
gale::context::CommandLine& getCmd() {
return m_commandLine;
};
private:
gale::resource::Manager m_resourceManager; //!< global resources Manager
public:
gale::resource::Manager& getResourcesManager() {
return m_resourceManager;
};
public:
Context(gale::Application* _application, int32_t _argc=0, const char* _argv[]=nullptr);
virtual ~Context();
protected:
/**
* @brief set the curent interface.
* @note this lock the main mutex
*/
void lockContext();
/**
* @brief set the curent interface at nullptr.
* @note this un-lock the main mutex
*/
void unLockContext();
private:
// simulation area:
bool m_imulationActive;
etk::FSNode m_simulationFile;
private:
echrono::Steady m_previousDisplayTime; // this is to limit framerate ... in case...
// TODO : gale::context::InputManager m_input;
etk::Fifo<std::function<void(gale::Context& _context)> > m_msgSystem;
bool m_displayFps;
gale::context::Fps m_FpsSystemEvent;
gale::context::Fps m_FpsSystemContext;
gale::context::Fps m_FpsSystem;
gale::context::Fps m_FpsFlush;
/**
* @brief Processing all the event arrived ... (commoly called in draw function)
*/
void processEvents();
public:
void postAction(std::function<void(gale::Context& _context)> _action);
public:
virtual void setArchiveDir(int _mode, const char* _str, const char* _applName=nullptr);
virtual void OS_SetInput(enum gale::key::type _type,
enum gale::key::status _status,
int32_t _pointerID,
const vec2& _pos);
virtual void OS_setKeyboard(const gale::key::Special& _special,
enum gale::key::keyboard _type,
enum gale::key::status _state,
bool _isARepeateKey = false,
char32_t _char = u32char::Null);
/**
* @brief The current context is suspended
*/
virtual void OS_Suspend();
/**
* @brief The current context is resumed
*/
virtual void OS_Resume();
/**
* @brief The current context is set in foreground (framerate is maximum speed)
*/
virtual void OS_Foreground();
/**
* @brief The current context is set in background (framerate is slowing down (max fps)/5 # 4fps)
*/
virtual void OS_Background();
public:
void requestUpdateSize();
public:
// return true if a flush is needed
bool OS_Draw(bool _displayEveryTime);
public:
/**
* @brief reset event management for the IO like Input ou Mouse or keyborad
*/
void resetIOEvent();
/**
* @brief The OS inform that the openGL constext has been destroy == > use to automaticly reload the texture and other thinks ...
*/
void OS_OpenGlContextDestroy();
/**
* @brief The OS Inform that the Window has been killed
*/
void OS_Stop();
/**
* @brief The application request that the Window will be killed
*/
virtual void stop();
protected:
ivec2 m_windowsSize; //!< current size of the system
public:
/**
* @brief get the current windows size
* @return the current size ...
*/
const ivec2& getSize() {
return m_windowsSize;
};
/**
* @brief The OS inform that the current windows has change his size.
* @param[in] _size new size of the windows.
*/
virtual void OS_Resize(const vec2& _size);
/**
* @brief The application request a change of his curent size.
* @param[in] _size new Requested size of the windows.
*/
virtual void setSize(const vec2& _size);
/**
* @brief The application request a change of his current size force the fullscreen mode.
* @param[in] _status status of the fullscreen mode.
*/
virtual void setFullScreen(bool _status);
protected:
ivec2 m_windowsPos; //!< current size of the system
public:
/**
* @brief The OS inform that the current windows has change his position.
* @param[in] _pos New position of the Windows.
*/
void OS_Move(const vec2& _pos);
/**
* @brief The Application request that the current windows will change his position.
* @param[in] _pos New position of the Windows requested.
*/
virtual void setPos(const vec2& _pos);
/**
* @brief The Application request the current position of the windows.
* @return Turrent position of the Windows.
*/
virtual vec2 getPos();
/**
* @brief The OS inform that the Windows is now Hidden.
*/
void OS_Hide();
/**
* @brief The Application request that the Windows will be Hidden.
*/
virtual void hide();
/**
* @brief The OS inform that the Windows is now visible.
*/
void OS_Show();
/**
* @brief The Application request that the Windows will be visible.
*/
virtual void show();
/**
* @brief Redraw all the windows
*/
void forceRedrawAll();
/**
* @brief display the virtal keyboard (for touch system only)
*/
virtual void keyboardShow();
/**
* @brief Hide the virtal keyboard (for touch system only)
*/
virtual void keyboardHide();
/**
* @brief Inform the Gui that we want to have a copy of the clipboard
* @param[in] _clipboardID ID of the clipboard (STD/SELECTION) only apear here
*/
virtual void clipBoardGet(enum gale::context::clipBoard::clipboardListe _clipboardID);
/**
* @brief Inform the Gui that we are the new owner of the clipboard
* @param[in] _clipboardID ID of the clipboard (STD/SELECTION) only apear here
*/
virtual void clipBoardSet(enum gale::context::clipBoard::clipboardListe _clipboardID);
/**
* @brief Call by the OS when a clipboard arrive to US (previously requested by a widget)
* @param[in] Id of the clipboard
*/
void OS_ClipBoardArrive(enum gale::context::clipBoard::clipboardListe _clipboardID);
/**
* @brief set the new title of the windows
* @param[in] title New desired title
*/
virtual void setTitle(const std::string& _title);
/**
* @brief Open an URL on an eternal brother.
* @param[in] _url URL to open.
*/
virtual void openURL(const std::string& _url) { };
/**
* @brief force the screen orientation (availlable on portable elements ...
* @param[in] _orientation Selected orientation.
*/
virtual void forceOrientation(enum gale::orientation _orientation) { };
/**
* @brief get all Keyboard event from the X system (like many time use of META)
* @param[in] _status "true" if all the event will be get, false if we want only ours.
*/
virtual void grabKeyboardEvents(bool _status) {}
/**
* @brief get all Mouse/Touch events from the X system
* @param[in] _status "true" if all the event will be get, false if we want only ours.
* @param[in] _forcedPosition the position where the mouse might be reset at every events ...
*/
virtual void grabPointerEvents(bool _status, const vec2& _forcedPosition) { };
/**
* @brief set the cursor display type.
* @param[in] _newCursor selected new cursor.
*/
virtual void setCursor(enum gale::context::cursor _newCursor) { };
/**
* @brief set the Icon of the program
* @param[in] _inputFile new filename icon of the curent program.
*/
virtual void setIcon(const std::string& _inputFile) { };
/**
* @brief Enable or Disable the decoration on the Windows (availlable only on Desktop)
* @param[in] _status "true" to enable decoration / false otherwise
*/
virtual void setWindowsDecoration(bool _status) {};
/**
* @brief get the curent time in micro-second
* @note : must be implemented in all system OS implementation
* @return The curent time of the process
*/
// TODO : REMOVE this ... deprecated since c++11
static int64_t getTime();
private:
// TODO : set user argument here ....
public:
/**
* @brief This is the only one things the User might done in his main();
* @note : must be implemented in all system OPS implementation
* @note To answare you before you ask the question, this is really simple:
* Due to the fect that the current system is multiple-platform, you "main"
* Does not exist in the android platform, then gale call other start
* and stop function, to permit to have only one code
* @note The main can not be in the gale, due to the fact thet is an librairy
* @param[in] _argc Standard argc
* @param[in] _argv Standard argv
* @return normal error int for the application error management
*/
static int main(int _argc, const char *_argv[]);
public:
/**
* @brief Special for init (main) set the start image when loading data
* @param[in] _fileName Name of the image to load
*/
void setInitImage(const std::string& _fileName);
};
/**
* @brief From everyware in the program, we can get the context inteface.
* @return current reference on the instance.
*/
Context& getContext();
/**
* @brief Set a context of the current thread.
* @param[in] _context Current context to associate.
*/
void setContext(gale::Context* _context);
/**
* @brief When a new thread is created, it is needed to register it in the gale context interface to permit to get the context associated on it ...
* @param[in] _thread generic C++11 thread handle
*/
void contextRegisterThread(std::thread* _thread);
/**
* @brief Remove an associated thread
* @param[in] _thread generic C++11 thread handle
*/
void contextUnRegisterThread(std::thread* _thread);
}