gale/sample/basic.vert

18 lines
309 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input:
attribute vec3 EW_coord3d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output:
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
f_color = EW_color;
}