[DEBUG] correct windows build

This commit is contained in:
Edouard DUPIN 2016-09-14 23:46:57 +02:00
parent 4df301913c
commit db09e4b6f8

View File

@ -390,11 +390,11 @@ class WindowsContext : public gale::Context {
//GALE_DEBUG("eventKey Move type : " << getCharTypeMoveEvent(keyInput) );
OS_setKeyboard(m_guiKeyBoardMode,
keyInput,
(buttonIsDown==true?gale::key::status::down:gale::key::status_up));
(buttonIsDown==true?gale::key::status::down:gale::key::status::up));
} else {
OS_setKeyboard(m_guiKeyBoardMode,
gale::key::keyboard::character,
(buttonIsDown==true?gale::key::status::down:gale::key::status_up),
(buttonIsDown==true?gale::key::status::down:gale::key::status::up),
false,
tmpChar);
}
@ -411,7 +411,7 @@ class WindowsContext : public gale::Context {
m_currentHeight-GET_Y_LPARAM(_lParam));
m_inputIsPressed[mouseButtonId] = buttonIsDown;
OS_SetInput(gale::key::type::mouse,
(buttonIsDown==true?gale::key::status::down:gale::key::status_up),
(buttonIsDown==true?gale::key::status::down:gale::key::status::up),
mouseButtonId,
vec2(pos.x(),pos.y()));
return 0;
@ -424,7 +424,7 @@ class WindowsContext : public gale::Context {
m_currentHeight-GET_Y_LPARAM(_lParam));
m_inputIsPressed[mouseButtonId] = buttonIsDown;
OS_SetInput(gale::key::type::mouse,
(buttonIsDown==true?gale::key::status::down:gale::key::status_up),
(buttonIsDown==true?gale::key::status::down:gale::key::status::up),
mouseButtonId,
vec2(pos.x(),pos.y()));
return 0;
@ -437,7 +437,7 @@ class WindowsContext : public gale::Context {
m_currentHeight-GET_Y_LPARAM(_lParam));
m_inputIsPressed[mouseButtonId] = buttonIsDown;
OS_SetInput(gale::key::type::mouse,
(buttonIsDown==true?gale::key::status::down:gale::key::status_up),
(buttonIsDown==true?gale::key::status::down:gale::key::status::up),
mouseButtonId,
vec2(pos.x(),pos.y()));
return 0;