[DEBUG] correct buid of sample

This commit is contained in:
Edouard DUPIN 2017-11-07 10:15:46 +01:00
parent 3be9f44264
commit ce3e28295c

View File

@ -18,128 +18,128 @@
#define GALE_SAMPLE_VBO_VERTICES (0)
#define GALE_SAMPLE_VBO_COLOR (1)
class MainApplication : public gale::Application {
private:
ememory::SharedPtr<gale::resource::Program> m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLColor;
float m_angle;
ememory::SharedPtr<gale::resource::VirtualBufferObject> m_verticesVBO;
public:
void onCreate(gale::Context& _context) override {
setSize(vec2(800, 600));
m_angle = 0.0f;
m_GLprogram = gale::resource::Program::create("DATA:basic.prog");
if (m_GLprogram != nullptr) {
m_GLPosition = m_GLprogram->getAttribute("EW_coord3d");
m_GLColor = m_GLprogram->getAttribute("EW_color");
m_GLMatrix = m_GLprogram->getUniform("EW_MatrixTransformation");
namespace appl {
class MainApplication : public gale::Application {
private:
ememory::SharedPtr<gale::resource::Program> m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLColor;
float m_angle;
ememory::SharedPtr<gale::resource::VirtualBufferObject> m_verticesVBO;
public:
void onCreate(gale::Context& _context) override {
setSize(vec2(800, 600));
m_angle = 0.0f;
m_GLprogram = gale::resource::Program::create("DATA:basic.prog");
if (m_GLprogram != nullptr) {
m_GLPosition = m_GLprogram->getAttribute("EW_coord3d");
m_GLColor = m_GLprogram->getAttribute("EW_color");
m_GLMatrix = m_GLprogram->getUniform("EW_MatrixTransformation");
}
// this is the properties of the buffer requested : "r"/"w" + "-" + buffer type "f"=flaot "i"=integer
m_verticesVBO = gale::resource::VirtualBufferObject::create(5);
if (m_verticesVBO == nullptr) {
TEST_ERROR("can not instanciate VBO ...");
return;
}
// TO facilitate some debugs we add a name of the VBO:
m_verticesVBO->setName("[VBO] of basic SAMPLE");
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(-0.5,-0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(0,0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(0.5,-0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::red));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::green));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::blue));
// update all the VBO elements ...
m_verticesVBO->flush();
TEST_INFO("==> Init APPL (END)");
}
// this is the properties of the buffer requested : "r"/"w" + "-" + buffer type "f"=flaot "i"=integer
m_verticesVBO = gale::resource::VirtualBufferObject::create(5);
if (m_verticesVBO == nullptr) {
TEST_ERROR("can not instanciate VBO ...");
return;
void onDraw(gale::Context& _context) override {
m_angle += 0.01;
TEST_INFO("==> appl Draw ...");
ivec2 size = getSize();
// set the basic openGL view port: (position drawed in the windows)
gale::openGL::setViewPort(ivec2(0,0),size);
// Clear all the stacked matrix ...
gale::openGL::setBasicMatrix(mat4());
// clear background
etk::Color<float,4> bgColor = etk::color::yellow;
bgColor.setA(0.75);
gale::openGL::clearColor(bgColor);
// real clear request:
gale::openGL::clear(gale::openGL::clearFlag_colorBuffer);
// create a local matrix environnement.
gale::openGL::push();
mat4 tmpProjection = etk::matOrtho(-1, 1,
-1, 1,
-2, 2);
// set internal matrix system:
gale::openGL::setMatrix(tmpProjection);
#if 0
vec3 vertices[3]={ vec3(-0.5,-0.5,0),
vec3(0,0.5,0),
vec3(0.5,-0.5,0)
};
etk::Color<float> color[3] = { etk::color::red,
etk::color::green,
etk::color::blue
};
#endif
if (m_GLprogram == nullptr) {
TEST_INFO("No shader ...");
return;
}
//EWOL_DEBUG(" display " << m_coord.size() << " elements" );
m_GLprogram->use();
// set Matrix : translation/positionMatrix
mat4 projMatrix = gale::openGL::getMatrix() * etk::matRotate(vec3(0,0,1),m_angle);
mat4 camMatrix = gale::openGL::getCameraMatrix();
mat4 tmpMatrix = projMatrix * camMatrix;
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
#if 1
// position:
m_GLprogram->sendAttributePointer(m_GLPosition, m_verticesVBO, GALE_SAMPLE_VBO_VERTICES);
// color:
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, GALE_SAMPLE_VBO_COLOR);
#else
// position:
m_GLprogram->sendAttribute(m_GLPosition, 3/*x,y,z,unused*/, vertices, 4*sizeof(float));
// color:
m_GLprogram->sendAttribute(m_GLColor, 4/*r,g,b,a*/, color, 4*sizeof(float));
#endif
// Request the draw od the elements:
gale::openGL::drawArrays(gale::openGL::renderMode::triangle, 0, 3 /*number of points*/);
m_GLprogram->unUse();
// Restore context of matrix
gale::openGL::pop();
}
// TO facilitate some debugs we add a name of the VBO:
m_verticesVBO->setName("[VBO] of basic SAMPLE");
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(-0.5,-0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(0,0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_VERTICES, vec3(0.5,-0.5,0));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::red));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::green));
m_verticesVBO->pushOnBuffer(GALE_SAMPLE_VBO_COLOR, etk::Color<float>(etk::color::blue));
// update all the VBO elements ...
m_verticesVBO->flush();
TEST_INFO("==> Init APPL (END)");
}
void onDraw(gale::Context& _context) override {
m_angle += 0.01;
TEST_INFO("==> appl Draw ...");
ivec2 size = getSize();
// set the basic openGL view port: (position drawed in the windows)
gale::openGL::setViewPort(ivec2(0,0),size);
// Clear all the stacked matrix ...
gale::openGL::setBasicMatrix(mat4());
// clear background
etk::Color<float,4> bgColor = etk::color::yellow;
bgColor.setA(0.75);
gale::openGL::clearColor(bgColor);
// real clear request:
gale::openGL::clear(gale::openGL::clearFlag_colorBuffer);
// create a local matrix environnement.
gale::openGL::push();
mat4 tmpProjection = etk::matOrtho(-1, 1,
-1, 1,
-2, 2);
// set internal matrix system:
gale::openGL::setMatrix(tmpProjection);
#if 0
vec3 vertices[3]={ vec3(-0.5,-0.5,0),
vec3(0,0.5,0),
vec3(0.5,-0.5,0)
};
etk::Color<float> color[3] = { etk::color::red,
etk::color::green,
etk::color::blue
};
#endif
if (m_GLprogram == nullptr) {
TEST_INFO("No shader ...");
return;
void onPointer(enum gale::key::type _type,
int32_t _pointerID,
const vec2& _pos,
gale::key::status _state) override {
/*
TEST_INFO("input event: type=" << _type);
TEST_INFO(" id=" << _pointerID);
TEST_INFO(" pos=" << _pos);
TEST_INFO(" state=" << _state);
*/
}
//EWOL_DEBUG(" display " << m_coord.size() << " elements" );
m_GLprogram->use();
// set Matrix : translation/positionMatrix
mat4 projMatrix = gale::openGL::getMatrix() * etk::matRotate(vec3(0,0,1),m_angle);
mat4 camMatrix = gale::openGL::getCameraMatrix();
mat4 tmpMatrix = projMatrix * camMatrix;
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
#if 1
// position:
m_GLprogram->sendAttributePointer(m_GLPosition, m_verticesVBO, GALE_SAMPLE_VBO_VERTICES);
// color:
m_GLprogram->sendAttributePointer(m_GLColor, m_verticesVBO, GALE_SAMPLE_VBO_COLOR);
#else
// position:
m_GLprogram->sendAttribute(m_GLPosition, 3/*x,y,z,unused*/, vertices, 4*sizeof(float));
// color:
m_GLprogram->sendAttribute(m_GLColor, 4/*r,g,b,a*/, color, 4*sizeof(float));
#endif
// Request the draw od the elements:
gale::openGL::drawArrays(gale::openGL::renderMode::triangle, 0, 3 /*number of points*/);
m_GLprogram->unUse();
// Restore context of matrix
gale::openGL::pop();
}
void onPointer(enum gale::key::type _type,
int32_t _pointerID,
const vec2& _pos,
gale::key::status _state) override {
/*
TEST_INFO("input event: type=" << _type);
TEST_INFO(" id=" << _pointerID);
TEST_INFO(" pos=" << _pos);
TEST_INFO(" state=" << _state);
*/
}
void onKeyboard(const gale::key::Special& _special,
enum gale::key::keyboard _type,
char32_t _value,
gale::key::status _state) override {
TEST_INFO("Keyboard event: special=" << _special);
TEST_INFO(" type=" << _type);
TEST_INFO(" value=" << uint32_t(_value));
TEST_INFO(" state=" << _state);
}
};
void onKeyboard(const gale::key::Special& _special,
enum gale::key::keyboard _type,
char32_t _value,
gale::key::status _state) override {
TEST_INFO("Keyboard event: special=" << _special);
TEST_INFO(" type=" << _type);
TEST_INFO(" value=" << uint32_t(_value));
TEST_INFO(" state=" << _state);
}
};
}
//! [gale_declare_main]
/**
* @brief Main of the program (This can be set in every case, but it is not used in Andoid...).
@ -147,7 +147,7 @@ class MainApplication : public gale::Application {
* @return std IO
*/
int main(int _argc, const char *_argv[]) {
return gale::run(ETK_NEW(appl::MainApplication)(), _argc, _argv);
return gale::run(ETK_NEW(appl::MainApplication), _argc, _argv);
}
//! [gale_declare_main]