From 9500d70711ae671b5bdaca7d7e2895e38be2e943 Mon Sep 17 00:00:00 2001 From: Edouard DUPIN Date: Fri, 1 Apr 2016 21:30:23 +0200 Subject: [PATCH] [DOC] not-in-doc ==> not_in_doc --- gale/context/Fps.h | 2 +- gale/context/InputManager.h | 4 ++-- gale/resource/Program.h | 6 +++--- 3 files changed, 6 insertions(+), 6 deletions(-) diff --git a/gale/context/Fps.h b/gale/context/Fps.h index fdd274e..68d59fd 100644 --- a/gale/context/Fps.h +++ b/gale/context/Fps.h @@ -11,7 +11,7 @@ namespace gale { namespace context { /** * @brief This class is designed to count the number of frame per second in the main renderer system - * @not-in-doc + * @not_in_doc */ class Fps { // display every second ... diff --git a/gale/context/InputManager.h b/gale/context/InputManager.h index 15ac521..06d91de 100644 --- a/gale/context/InputManager.h +++ b/gale/context/InputManager.h @@ -14,7 +14,7 @@ namespace gale { namespace context { /** * @brief internal structure - * @not-in-doc + * @not_in_doc */ class InputPoperty { public: @@ -33,7 +33,7 @@ namespace gale { /** * @brief internal structure - * @not-in-doc + * @not_in_doc */ class InputLimit { public: diff --git a/gale/resource/Program.h b/gale/resource/Program.h index ea2c33b..c33bd45 100644 --- a/gale/resource/Program.h +++ b/gale/resource/Program.h @@ -21,7 +21,7 @@ namespace gale { * @brief In a openGL program we need some data to communicate with them, we register all the name requested by the user in this structure: * @note Register all requested element permit to abstract the fact that some element does not exist and remove control of existance from upper code. * This is important to note when the Program is reloaded the elements availlable can change. - * @not-in-doc + * @not_in_doc */ class progAttributeElement { public : @@ -30,9 +30,9 @@ namespace gale { bool m_isAttribute; //!< true if it was an attribute element, otherwite it was an uniform bool m_isLinked; //!< if this element does not exist this is false }; - //! @not-in-doc + //! @not_in_doc std::ostream& operator <<(std::ostream& _os, const gale::resource::progAttributeElement& _obj); - //! @not-in-doc + //! @not_in_doc std::ostream& operator <<(std::ostream& _os, const std::vector& _obj); /** * @brief Program is a compilation of some fragment Shader and vertex Shader. This construct automaticly this assiciation