[DEBUG] correct the time waiting to limit FPS to 120

This commit is contained in:
Edouard DUPIN 2016-10-14 23:52:43 +02:00
parent 3717d0e5d0
commit 6ee0d38cc3

View File

@ -532,7 +532,7 @@ bool gale::Context::OS_Draw(bool _displayEveryTime) {
echrono::Steady currentTime = echrono::Steady::now();
// this is to prevent the multiple display at the a high frequency ...
#if (!defined(__TARGET_OS__Android) && !defined(__TARGET_OS__Windows))
if(currentTime - m_previousDisplayTime < echrono::seconds(10)) {
if(currentTime - m_previousDisplayTime < echrono::milliseconds(8)) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
gale::openGL::threadHasNoMoreContext();
return false;