ewol/ewol/compositing/TextDF.cpp

408 lines
14 KiB
C++

/** @file
* @author Edouard DUPIN
* @copyright 2011, Edouard DUPIN, all right reserved
* @license MPL v2.0 (see license file)
*/
#include <ewol/debug.hpp>
#include <ewol/compositing/TextDF.hpp>
#include <ewol/context/Context.hpp>
#include <etk/types.hpp>
#include <etk/typeInfo.hpp>
ETK_DECLARE_TYPE(ewol::compositing::TextDF);
ewol::compositing::TextDF::TextDF(const etk::String& _fontName, int32_t _fontSize) :
ewol::compositing::TextBase("", false),
m_fontDF(null),
m_GLglyphLevel(-1),
m_size(12.0) {
setFont(_fontName, _fontSize);
loadProgram("DATA:///fontDistanceField/font1.prog?lib=ewol");
}
ewol::compositing::TextDF::~TextDF() {
}
void ewol::compositing::TextDF::updateSizeToRender(const vec2& _size) {
float minSize = etk::min(_size.x(), _size.y());
if (m_fontDF != null) {
setFontSize(m_fontDF->getSize(minSize));
}
}
void ewol::compositing::TextDF::drawMT(const mat4& _transformationMatrix, bool _enableDepthTest) {
// draw BG in any case:
m_vectorialDraw.draw();
if ( m_VBO->bufferSize(m_vboIdCoord) <= 0
|| m_fontDF == null) {
//EWOL_WARNING("Nothink to draw...");
return;
}
if (m_fontDF == null) {
EWOL_WARNING("no font...");
return;
}
if (m_GLprogram == null) {
EWOL_ERROR("No shader ...");
return;
}
if (_enableDepthTest == true) {
gale::openGL::enable(gale::openGL::flag_depthTest);
}
// set Matrix: translation/positionMatrix
mat4 projMatrix = gale::openGL::getMatrix();
mat4 camMatrix = gale::openGL::getCameraMatrix();
mat4 tmpMatrix = projMatrix * camMatrix * _transformationMatrix;
m_GLprogram->use();
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
// Texture:
m_GLprogram->setTexture0(m_GLtexID, m_fontDF->getRendererId());
m_GLprogram->uniform1i(m_GLtextWidth, m_fontDF->getOpenGlSize().x());
m_GLprogram->uniform1i(m_GLtextHeight, m_fontDF->getOpenGlSize().x());
m_GLprogram->sendAttributePointer(m_GLPosition, m_VBO, m_vboIdCoord);
m_GLprogram->sendAttributePointer(m_GLtexture, m_VBO, m_vboIdCoordText);
m_GLprogram->sendAttributePointer(m_GLColor, m_VBO, m_vboIdColor);
m_GLprogram->sendAttributePointer(m_GLglyphLevel, m_VBO, m_vboIdGlyphLevel);
// Request the draw od the elements:
gale::openGL::drawArrays(gale::openGL::renderMode::triangle, 0, m_VBO->bufferSize(m_vboIdCoord));
m_GLprogram->unUse();
if (_enableDepthTest == true) {
gale::openGL::disable(gale::openGL::flag_depthTest);
}
}
void ewol::compositing::TextDF::drawD(bool _disableDepthTest) {
// draw BG in any case:
m_vectorialDraw.draw();
if ( m_VBO->bufferSize(m_vboIdCoord) <= 0
|| m_fontDF == null) {
// TODO : Set it back
//EWOL_WARNING("Nothink to draw...");
return;
}
if (m_fontDF == null) {
EWOL_WARNING("no font...");
return;
}
if (m_GLprogram == null) {
EWOL_ERROR("No shader ...");
return;
}
// set Matrix: translation/positionMatrix
mat4 tmpMatrix = gale::openGL::getMatrix()*m_matrixApply;
m_GLprogram->use();
m_GLprogram->uniformMatrix(m_GLMatrix, tmpMatrix);
// Texture:
m_GLprogram->setTexture0(m_GLtexID, m_fontDF->getRendererId());
m_GLprogram->uniform1i(m_GLtextWidth, m_fontDF->getOpenGlSize().x());
m_GLprogram->uniform1i(m_GLtextHeight, m_fontDF->getOpenGlSize().x());
m_GLprogram->sendAttributePointer(m_GLPosition, m_VBO, m_vboIdCoord);
m_GLprogram->sendAttributePointer(m_GLtexture, m_VBO, m_vboIdCoordText);
m_GLprogram->sendAttributePointer(m_GLColor, m_VBO, m_vboIdColor);
m_GLprogram->sendAttributePointer(m_GLglyphLevel, m_VBO, m_vboIdGlyphLevel);
// Request the draw od the elements:
gale::openGL::drawArrays(gale::openGL::renderMode::triangle, 0, m_VBO->bufferSize(m_vboIdCoord));
m_GLprogram->unUse();
}
void ewol::compositing::TextDF::loadProgram(const etk::String& _shaderName) {
ewol::compositing::TextBase::loadProgram(_shaderName);
if (m_GLprogram != null) {
m_GLglyphLevel = m_GLprogram->getAttribute("EW_glyphLevel");
}
}
float ewol::compositing::TextDF::getHeight() {
if (m_fontDF == null) {
EWOL_WARNING("no font...");
return 1;
}
return m_fontDF->getHeight(m_size);
}
ewol::GlyphProperty * ewol::compositing::TextDF::getGlyphPointer(char32_t _charcode) {
if (m_fontDF == null) {
EWOL_WARNING("no font...");
return null;
}
return m_fontDF->getGlyphPointer(_charcode);
}
void ewol::compositing::TextDF::setFontSize(int32_t _fontSize) {
clear();
EWOL_VERBOSE("Set font Size: " << _fontSize);
if (_fontSize <= 1) {
m_size = ewol::getContext().getFontDefault().getSize();
} else {
m_size = _fontSize;
}
}
void ewol::compositing::TextDF::setFontName(const etk::String& _fontName) {
clear();
// remove old one
ememory::SharedPtr<ewol::resource::DistanceFieldFont> previousFont = m_fontDF;
etk::String fontName;
if (_fontName == "") {
fontName = ewol::getContext().getFontDefault().getName();
} else {
fontName = _fontName;
}
EWOL_VERBOSE("Set font name: '" << fontName << "'");
// link to new one
m_fontDF = ewol::resource::DistanceFieldFont::create(fontName);
if (m_fontDF == null) {
EWOL_ERROR("Can not get find resource");
m_fontDF = previousFont;
}
}
void ewol::compositing::TextDF::setFont(etk::String _fontName, int32_t _fontSize) {
setFontSize(_fontSize);
setFontName(_fontName);
}
void ewol::compositing::TextDF::setFontMode(enum ewol::font::mode _mode) {
m_mode = _mode;
}
//#define ANGLE_OF_ITALIC (tan(0.4))
#define ANGLE_OF_ITALIC (0.00698143f)
void ewol::compositing::TextDF::printChar(const char32_t& _charcode) {
// get a pointer on the glyph property :
ewol::GlyphProperty* myGlyph = getGlyphPointer(_charcode);
if (null == myGlyph) {
EWOL_ERROR(" font does not really existed ...");
return;
}
float fontSize = getSize();
float fontHeigh = getHeight();
float factorDisplay = m_fontDF->getDisplayRatio(fontSize);
// get the kerning ofset :
float kerningOffset = 0;
if (true == m_kerning) {
kerningOffset = myGlyph->kerningGet(m_previousCharcode);
if (kerningOffset != 0) {
//EWOL_DEBUG("Kerning between : '" << m_previousCharcode << "'&'" << myGlyph->m_UVal << "' value : " << kerningOffset);
}
}
// 0x01 == 0x20 == ' ';
if ( _charcode != 0x01
&& _charcode != 0x20) {
float glyphLevel = 0.5f;
if ( m_mode == ewol::font::BoldItalic
|| m_mode == ewol::font::Bold) {
glyphLevel = 0.41f;
}
float italicMove = 0.0f;
if ( m_mode == ewol::font::BoldItalic
|| m_mode == ewol::font::Italic) {
// This is a simple version of Italic mode, in theory we need to move the up and the down...
italicMove = (float)myGlyph->m_sizeTexture.y() * factorDisplay * ANGLE_OF_ITALIC;
// TODO : pb on the clipper...
}
/* Bitmap position
* xA xB
* yC *------*
* | |
* | |
* yD *------*
*/
#if 0
float dxA = m_position.x() + (myGlyph->m_bearing.x() + kerningOffset) * factorDisplay;
float dxB = dxA + myGlyph->m_sizeTexture.x() * factorDisplay;
float dyC = m_position.y() + (myGlyph->m_bearing.y() + fontHeigh - fontSize) * factorDisplay;
float dyD = dyC - myGlyph->m_sizeTexture.y() * factorDisplay;
#else
//EWOL_DEBUG(" plop : fontHeigh" << fontHeigh << " fontSize=" << fontSize);
float dxA = m_position.x() + ((float)myGlyph->m_bearing.x() + kerningOffset - (float)m_fontDF->getPixelBorderSize()*0.5f) * factorDisplay;
float dxB = dxA + ((float)myGlyph->m_sizeTexture.x() + (float)m_fontDF->getPixelBorderSize()) * factorDisplay;
float dyC = m_position.y() + (fontHeigh - fontSize + ((float)myGlyph->m_bearing.y() + (float)m_fontDF->getPixelBorderSize()*0.5f) * factorDisplay);
float dyD = dyC - ((float)myGlyph->m_sizeTexture.y() + (float)m_fontDF->getPixelBorderSize()) * factorDisplay;
#endif
float tuA = myGlyph->m_texturePosStart.x();
float tuB = tuA + myGlyph->m_texturePosSize.x();
float tvC = myGlyph->m_texturePosStart.y();
float tvD = tvC + myGlyph->m_texturePosSize.y();
/*
vec3 drawingPos = m_vectorialDraw.getPos();
etk::Color<> backColor = m_vectorialDraw.getColor();
m_vectorialDraw.setPos(vec2(dxA, dyC));
m_vectorialDraw.setColor(etk::Color<>(0.0,1.0,0.0,1.0));
m_vectorialDraw.rectangle(vec2(dxB, dyD));
m_vectorialDraw.setPos(drawingPos);
m_vectorialDraw.setColor(backColor);
*/
// Clipping and drawing area
if( m_clippingEnable == true
&& ( dxB < m_clippingPosStart.x()
|| dxA > m_clippingPosStop.x()
|| dyC < m_clippingPosStart.y()
|| dyD > m_clippingPosStop.y() ) ) {
// Nothing to diplay ...
} else {
if (m_clippingEnable == true) {
// generata positions...
float TexSizeX = tuB - tuA;
if (dxA < m_clippingPosStart.x()) {
// clip display
float drawSize = m_clippingPosStart.x() - dxA;
// update element start display
dxA = m_clippingPosStart.x();
float addElement = TexSizeX * drawSize / ((float)myGlyph->m_sizeTexture.x() * factorDisplay);
// update texture start X Pos
tuA += addElement;
}
if (dxB > m_clippingPosStop.x()) {
// clip display
float drawSize = dxB - m_clippingPosStop.x();
// update element start display
dxB = m_clippingPosStop.x();
float addElement = TexSizeX * drawSize / ((float)myGlyph->m_sizeTexture.x() * factorDisplay);
// update texture start X Pos
tuB -= addElement;
}
float TexSizeY = tvC - tvD;
if (dyC > m_clippingPosStop.y()) {
// clip display
float drawSize = dyC - m_clippingPosStop.y();
// update element start display
dyC = m_clippingPosStop.y();
float addElement = TexSizeY * drawSize / ((float)myGlyph->m_sizeTexture.y() * factorDisplay);
// update texture start X Pos
tvC -= addElement;
}
if (dyD < m_clippingPosStart.y()) {
// clip display
float drawSize = m_clippingPosStart.y() - dyD;
// update element start display
dyD = m_clippingPosStart.y();
float addElement = TexSizeY * drawSize / ((float)myGlyph->m_sizeTexture.y() * factorDisplay);
// update texture start X Pos
tvD += addElement;
}
}
if( dxB <= dxA
|| dyD >= dyC) {
// nothing to do ...
} else {
/* Bitmap position
* 0------1
* | |
* | |
* 3------2
*/
if (m_needDisplay == true) {
vec3 bitmapDrawPos[4];
bitmapDrawPos[0].setValue(dxA+italicMove, dyC, 0);
bitmapDrawPos[1].setValue(dxB+italicMove, dyC, 0);
bitmapDrawPos[2].setValue(dxB, dyD, 0);
bitmapDrawPos[3].setValue(dxA, dyD, 0);
/* texture Position :
* 0------1
* | |
* | |
* 3------2
*/
vec2 texturePos[4];
texturePos[0].setValue(tuA+m_mode, tvC);
texturePos[1].setValue(tuB+m_mode, tvC);
texturePos[2].setValue(tuB+m_mode, tvD);
texturePos[3].setValue(tuA+m_mode, tvD);
// NOTE : Android does not support the Quads elements ...
/* Step 1 :
* ********
* ******
* ****
* **
*
*/
// set texture coordonates :
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[0]);
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[1]);
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[2]);
// set display positions :
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[0]);
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[1]);
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[2]);
// set the color
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
// set the bliph level
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
/* Step 2 :
*
* **
* ****
* ******
* ********
*/
// set texture coordonates :
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[0]);
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[2]);
m_VBO->pushOnBuffer(m_vboIdCoordText, texturePos[3]);
// set display positions :
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[0]);
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[2]);
m_VBO->pushOnBuffer(m_vboIdCoord, bitmapDrawPos[3]);
// set the color
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
m_VBO->pushOnBuffer(m_vboIdColor, m_color);
// set the bliph level
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
m_VBO->pushOnBuffer(m_vboIdGlyphLevel, glyphLevel);
}
}
}
}
// move the position :
//EWOL_DEBUG(" 5 pos=" << m_position << " advance=" << myGlyph->m_advance.x() << " kerningOffset=" << kerningOffset);
m_position.setX(m_position.x() + (myGlyph->m_advance.x() + kerningOffset) * factorDisplay);
//EWOL_DEBUG(" 6 print '" << charcode << "' : start=" << m_sizeDisplayStart << " stop=" << m_sizeDisplayStop << " pos=" << m_position);
// Register the previous character
m_previousCharcode = _charcode;
m_VBO->flush();
return;
}
vec3 ewol::compositing::TextDF::calculateSizeChar(const char32_t& _charcode) {
// get a pointer on the glyph property :
ewol::GlyphProperty * myGlyph = getGlyphPointer(_charcode);
int32_t fontHeigh = getHeight();
// get the kerning ofset :
float kerningOffset = 0.0;
if (true == m_kerning) {
kerningOffset = myGlyph->kerningGet(m_previousCharcode);
}
vec3 outputSize((float)(myGlyph->m_advance.x() + kerningOffset)*m_fontDF->getDisplayRatio(getSize()),
(float)(fontHeigh),
(float)(0.0));
// Register the previous character
m_previousCharcode = _charcode;
return outputSize;
}