ewol/sources/ewol/resource/Colored3DObject.h

58 lines
1.7 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __COLORED_3D_OBJECT_H__
#define __COLORED_3D_OBJECT_H__
#include <etk/types.h>
#include <ewol/resource/Resource.h>
#include <ewol/resource/Image.h>
#include <ewol/resource/Shader.h>
#include <ewol/resource/Program.h>
namespace ewol {
namespace resource {
class Colored3DObject : public ewol::Resource {
protected:
ewol::object::Shared<ewol::resource::Program> m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLColor;
protected:
Colored3DObject();
public:
virtual ~Colored3DObject();
public:
virtual void draw(std::vector<vec3>& _vertices,
const etk::Color<float>& _color,
bool _updateDepthBuffer=true,
bool _depthtest=true);
virtual void draw(std::vector<vec3>& _vertices,
const etk::Color<float>& _color,
mat4& _transformationMatrix,
bool _updateDepthBuffer=true,
bool _depthtest=true);
virtual void drawLine(std::vector<vec3>& _vertices,
const etk::Color<float>& _color,
mat4& _transformationMatrix,
bool _updateDepthBuffer=true,
bool _depthtest=true);
public:
/**
* @brief keep the resource pointer.
* @note Never free this pointer by your own...
* @return pointer on the resource or nullptr if an error occured.
*/
static ewol::object::Shared<ewol::resource::Colored3DObject> keep();
};
};
};
#endif