ewol/sources/ewol/physicsShape/PhysicsBox.h

39 lines
835 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_PHYSICS_BOX_H__
#define __EWOL_PHYSICS_BOX_H__
#include <etk/types.h>
#include <ewol/physicsShape/PhysicsShape.h>
namespace ewol
{
class PhysicsBox : public ewol::PhysicsShape
{
public:
PhysicsBox(void) {};
virtual ~PhysicsBox(void) {};
public:
virtual bool Parse(const char* _line);
virtual void Display(void) {};
public:
virtual type_te GetType(void) { return ewol::PhysicsShape::box; };
private:
vec3 m_size; // Box size property in X, Y and Z
public:
const vec3& GetSize(void) const { return m_size; };
public:
virtual const PhysicsBox* ToBox(void) const { return this; };
virtual PhysicsBox* ToBox(void) { return this; };
};
};
#endif