ewol/sources/ewol/font/DistantFieldFont.cpp

465 lines
14 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#include <etk/Types.h>
#include <ewol/font/Font.h>
#include <ewol/font/DistantFieldFont.h>
#include <ewol/font/FontManager.h>
#include <ewol/ResourceManager.h>
static int32_t nextP2(int32_t value)
{
int32_t val=1;
for (int32_t iii=1; iii<31; iii++) {
if (value <= val) {
return val;
}
val *=2;
}
EWOL_CRITICAL("impossible CASE....");
return val;
}
static int32_t simpleSQRT(int32_t value)
{
int32_t val=1;
for (int32_t iii=1; iii<1000; iii++) {
val =iii*iii;
if (value <= val) {
return iii;
}
}
EWOL_CRITICAL("impossible CASE....");
return val;
}
#define SPECIAL_BORDER (5)
#define SPECIAL_UPSCALER (8)
ewol::DistantFieldFont::DistantFieldFont(etk::UString fontName) :
ewol::Texture(fontName),
m_font(NULL),
m_lastGlyphPos(0,0),
m_lastRawHeigh(0)
{
int32_t tmpSize = 0;
// extarct name and size :
char * tmpData = fontName.c_str();
char * tmpPos = strchr(tmpData, ':');
if (tmpPos==NULL) {
m_size = 1;
EWOL_CRITICAL("Can not parse the font name : \"" << fontName << "\" ??? ':' " );
return;
} else {
if (sscanf(tmpPos+1, "%d", &tmpSize)!=1) {
m_size = 1;
EWOL_CRITICAL("Can not parse the font name : \"" << fontName << "\" ==> size ???");
return;
}
}
m_name = fontName.Extract(0, (tmpPos - tmpData));
m_size = tmpSize;
//EWOL_CRITICAL("Load FONT name : \"" << m_name << "\" ==> size=" << m_size);
ewol::resource::Keep(m_name, m_font);
if (NULL == m_font) {
return;
}
// set the bassic charset:
m_listElement.Clear();
freeTypeFontElement_ts tmpchar1;
tmpchar1.property.m_UVal = 0;
m_listElement.PushBack(tmpchar1);
for (int32_t iii=0x20/*'A'*/; iii</*'Z'*/0xFF; iii++) {
freeTypeFontElement_ts tmpchar;
tmpchar.property.m_UVal = iii;
m_listElement.PushBack(tmpchar);
if (0x7F == iii) {
iii = 0x9F;
}
}
/* this is a bad code for now ... */
// ==> determine the texture Size
GlyphProperty tmpproperty;
tmpproperty.m_UVal = 'A';
m_font->GetGlyphProperty(m_size, tmpproperty);
int32_t nbElement = 0xFF - 0x20 + 1;
int32_t coter = simpleSQRT(nbElement);
// note : +1 is for the overlapping of the glyph (Part 1)
int32_t glyphMaxWidth = tmpproperty.m_advance.x +1 + SPECIAL_BORDER*2;
int32_t glyphMaxHeight = tmpproperty.m_advance.y +1 + SPECIAL_BORDER*2;
int32_t textureWidth = nextP2(coter*glyphMaxWidth);
int32_t nbRaws = textureWidth / glyphMaxWidth;
if (nbRaws <= 0) {
EWOL_ERROR("devide by 0");
nbRaws = 1;
}
int32_t nbLine = (nbElement / nbRaws) + 1;
int32_t textureHeight = nextP2(nbLine*glyphMaxHeight);
// for android :
textureHeight = etk_max(textureHeight, textureWidth);
textureWidth = textureHeight;
EWOL_DEBUG("Generate a text texture for char(" << nbRaws << "," << nbLine << ") with size=(" << textureWidth << "," << textureHeight << ")");
// resize must be done on the texture ...
SetImageSize(etk::Vector2D<int32_t>(textureWidth,textureHeight));
// now we can acces directly on the image
m_data.SetFillColor(draw::Color(0xFFFFFF00));
m_data.Clear();
m_height = m_font->GetHeight(m_size);
draw::Image tmpUpScaledImage(etk::Vector2D<int32_t>(1024,1024));
int32_t CurrentLineHigh = 0;
etk::Vector2D<int32_t> glyphPosition(1,1);
for (int32_t iii=0; iii<m_listElement.Size(); iii++) {
if (true == m_font->GetGlyphProperty(m_size, m_listElement[iii].property)) {
EWOL_DEBUG("Generate Font Element : '" << m_listElement[iii].property.m_UVal << "'= '" << (char)m_listElement[iii].property.m_UVal << "'");
// clean the temporary image :
tmpUpScaledImage.SetFillColor(draw::Color(0xFFFFFF00));
tmpUpScaledImage.Clear();
/*
// check internal property:
// enought in the texture :
//if (m_data.GetWidth() < m_lastGlyphPos.x + m_listElement[iii].property.m_sizeTexture.x
// resize if needed ...
// line size :
// draw
// move the curent pointer of drawing:
*/
// change line if needed ...
if (glyphPosition.x+m_listElement[iii].property.m_sizeTexture.x > textureWidth) {
glyphPosition.x = 0;
glyphPosition.y += CurrentLineHigh;
CurrentLineHigh = 0;
}
// draw the glyph
m_font->DrawGlyph(tmpUpScaledImage, m_size*SPECIAL_UPSCALER, etk::Vector2D<int32_t>(SPECIAL_BORDER*SPECIAL_UPSCALER,SPECIAL_BORDER*SPECIAL_UPSCALER), m_listElement[iii].property);
// set video position
m_listElement[iii].posStart.u = (float)(glyphPosition.x) / (float)textureWidth;
m_listElement[iii].posStart.v = (float)(glyphPosition.y) / (float)textureHeight;
m_listElement[iii].posStop.u = (float)(glyphPosition.x + m_listElement[iii].property.m_sizeTexture.x+2*SPECIAL_BORDER) / (float)textureWidth;
m_listElement[iii].posStop.v = (float)(glyphPosition.y + m_listElement[iii].property.m_sizeTexture.y+2*SPECIAL_BORDER) / (float)textureHeight;
/*
EWOL_DEBUG("generate '" << (char)m_listElement[iii].property.m_UVal << "'");
EWOL_DEBUG(" in tex : " << glyphPosition << " ==> " << m_listElement[iii].posStart.u<< "," << m_listElement[iii].posStart.v );
EWOL_DEBUG(" m_sizeTexture =" << m_listElement[iii].property.m_sizeTexture );
EWOL_DEBUG(" m_bearing =" << m_listElement[iii].property.m_bearing );
EWOL_DEBUG(" m_advance =" << m_listElement[iii].property.m_advance );
*/
// generate the distance field from this element ...
tmpUpScaledImage.DistanceField(etk::Vector2D<int32_t>(0,0), m_listElement[iii].property.m_sizeTexture*etk::Vector2D<int32_t>(SPECIAL_UPSCALER,SPECIAL_UPSCALER)+etk::Vector2D<int32_t>(2*SPECIAL_BORDER*SPECIAL_UPSCALER,2*SPECIAL_BORDER*SPECIAL_UPSCALER), SPECIAL_UPSCALER, SPECIAL_UPSCALER/2);
// copy data with downscaling : (subSampling)
etk::Vector2D<int32_t> tmpPos(0,0);
for (tmpPos.y = 0; tmpPos.y<m_listElement[iii].property.m_sizeTexture.y+2*SPECIAL_BORDER; tmpPos.y++) {
for (tmpPos.x = 0; tmpPos.x<m_listElement[iii].property.m_sizeTexture.x+2*SPECIAL_BORDER; tmpPos.x++) {
m_data.Set(glyphPosition + tmpPos, tmpUpScaledImage.Get(tmpPos*etk::Vector2D<int32_t>(SPECIAL_UPSCALER,SPECIAL_UPSCALER) + etk::Vector2D<int32_t>(SPECIAL_UPSCALER/2,SPECIAL_UPSCALER/2)) );
}
}
// update the maximum of the line hight :
if (CurrentLineHigh<m_listElement[iii].property.m_sizeTexture.y+1+2*SPECIAL_BORDER) {
// note : +1 is for the overlapping of the glyph (Part 2)
CurrentLineHigh = m_listElement[iii].property.m_sizeTexture.y+1 + 2*SPECIAL_BORDER;
}
// note : +1 is for the overlapping of the glyph (Part 3)
// update the Bitmap position drawing :
glyphPosition.x += m_listElement[iii].property.m_sizeTexture.x+1 + 2*SPECIAL_BORDER;
}
}
// For testing cheree the box are set)
#if 0
draw::Color tlpppp(0xFF,0xFF,0xFF,0x00);
for(int32_t jjj=0; jjj < textureHeight;jjj++) {
for(int32_t iii=0; iii < textureWidth; iii++){
tlpppp = m_data.Get(etk::Vector2D<int32_t>(iii, jjj) );
// set only alpha :
tlpppp.a = etk_min( tlpppp.a+0x60, 0xFF);
// real set of color
m_data.Set(etk::Vector2D<int32_t>(iii, jjj), tlpppp );
}
}
#endif
EWOL_DEBUG("End generation of the Fond bitmap, start adding texture");
Flush();
}
ewol::DistantFieldFont::~DistantFieldFont(void)
{
if (NULL!= m_font) {
ewol::resource::Release(m_font);
}
}
bool ewol::DistantFieldFont::HasName(etk::UString& fileName)
{
etk::UString tmpName = m_name;
tmpName += ":";
tmpName += m_size;
EWOL_VERBOSE("S : check : " << fileName << " ?= " << tmpName << " = " << (fileName==tmpName) );
return (fileName==tmpName);
}
int32_t ewol::DistantFieldFont::Draw(etk::Vector2D<float> textPos,
const etk::UString& unicodeString,
etk::Vector<etk::Vector2D<float> > & coord,
etk::Vector<texCoord_ts> & coordTex)
{
float totalSize = 0;
etk::Vector2D<float> tmpPos = textPos;
for(int32_t iii=0; iii<unicodeString.Size(); iii++) {
int32_t ret = Draw(tmpPos, unicodeString[iii], coord, coordTex);
tmpPos.x += ret;
totalSize += ret;
}
#if 0
// To display the texture ...
{
/* Bitmap position
* 0------1
* | |
* | |
* 3------2
*/
etk::Vector2D<float> bitmapDrawPos[4];
bitmapDrawPos[0].x = 10;
bitmapDrawPos[1].x = 400;
bitmapDrawPos[2].x = 400;
bitmapDrawPos[3].x = 10;
bitmapDrawPos[0].y = 400;
bitmapDrawPos[1].y = 400;
bitmapDrawPos[2].y = 10;
bitmapDrawPos[3].y = 10;
/* texture Position :
* 0------1
* | |
* | |
* 3------2
*/
texCoord_ts texturePos[4];
texturePos[0].u = 0;
texturePos[1].u = 1;
texturePos[2].u = 1;
texturePos[3].u = 0;
texturePos[0].v = 0;
texturePos[1].v = 0;
texturePos[2].v = 1;
texturePos[3].v = 1;
// NOTE : Android does not support the Quads elements ...
/* Step 1 :
* ********
* ******
* ****
* **
*
*/
// set texture coordonates :
coordTex.PushBack(texturePos[0]);
coordTex.PushBack(texturePos[1]);
coordTex.PushBack(texturePos[2]);
// set display positions :
coord.PushBack(bitmapDrawPos[0]);
coord.PushBack(bitmapDrawPos[1]);
coord.PushBack(bitmapDrawPos[2]);
/* Step 2 :
*
* **
* ****
* ******
* ********
*/
// set texture coordonates :
coordTex.PushBack(texturePos[0]);
coordTex.PushBack(texturePos[2]);
coordTex.PushBack(texturePos[3]);
// set display positions :
coord.PushBack(bitmapDrawPos[0]);
coord.PushBack(bitmapDrawPos[2]);
coord.PushBack(bitmapDrawPos[3]);
}
#endif
return totalSize;
}
int32_t ewol::DistantFieldFont::Draw(etk::Vector2D<float> textPos,
const uniChar_t unicodeChar,
etk::Vector<etk::Vector2D<float> > & coord,
etk::Vector<texCoord_ts> & coordTex)
{
float posDrawX = textPos.x;
int32_t charIndex;
if (unicodeChar < 0x20) {
charIndex = 0;
} else if (unicodeChar < 0x80) {
charIndex = unicodeChar - 0x1F;
} else {
charIndex = 0;
for (int32_t iii=0x80-0x20; iii < m_listElement.Size(); iii++) {
if (m_listElement[iii].property.m_UVal == unicodeChar) {
charIndex = iii;
break;
}
}
}
// 0x01 == 0x20 == ' ';
if (unicodeChar != 0x01) {
/* Bitmap position
* xA xB
* yC *------*
* | |
* | |
* yD *------*
*/
float dxA = -SPECIAL_BORDER + posDrawX + m_listElement[charIndex].property.m_bearing.x;
float dxB = +SPECIAL_BORDER + posDrawX + m_listElement[charIndex].property.m_bearing.x + m_listElement[charIndex].property.m_sizeTexture.x;
float dyC = +SPECIAL_BORDER + textPos.y + m_listElement[charIndex].property.m_bearing.y + m_height - m_size;
float dyD = -SPECIAL_BORDER + dyC - m_listElement[charIndex].property.m_sizeTexture.y;
float tuA = m_listElement[charIndex].posStart.u;
float tuB = m_listElement[charIndex].posStop.u;
float tvC = m_listElement[charIndex].posStart.v;
float tvD = m_listElement[charIndex].posStop.v;
// Clipping and drawing area
if( dxB <= dxA
|| dyD >= dyC) {
// nothing to do ...
} else {
/* Bitmap position
* 0------1
* | |
* | |
* 3------2
*/
etk::Vector2D<int32_t> bitmapDrawPos[4];
bitmapDrawPos[0].x = (int32_t)dxA;
bitmapDrawPos[1].x = (int32_t)dxB;
bitmapDrawPos[2].x = (int32_t)dxB;
bitmapDrawPos[3].x = (int32_t)dxA;
bitmapDrawPos[0].y = (int32_t)dyC;
bitmapDrawPos[1].y = (int32_t)dyC;
bitmapDrawPos[2].y = (int32_t)dyD;
bitmapDrawPos[3].y = (int32_t)dyD;
/* texture Position :
* 0------1
* | |
* | |
* 3------2
*/
texCoord_ts texturePos[4];
texturePos[0].u = tuA;
texturePos[1].u = tuB;
texturePos[2].u = tuB;
texturePos[3].u = tuA;
texturePos[0].v = tvC;
texturePos[1].v = tvC;
texturePos[2].v = tvD;
texturePos[3].v = tvD;
// NOTE : Android does not support the Quads elements ...
/* Step 1 :
* ********
* ******
* ****
* **
*
*/
// set texture coordonates :
coordTex.PushBack(texturePos[0]);
coordTex.PushBack(texturePos[1]);
coordTex.PushBack(texturePos[2]);
// set display positions :
coord.PushBack(bitmapDrawPos[0]);
coord.PushBack(bitmapDrawPos[1]);
coord.PushBack(bitmapDrawPos[2]);
/* Step 2 :
*
* **
* ****
* ******
* ********
*/
// set texture coordonates :
coordTex.PushBack(texturePos[0]);
coordTex.PushBack(texturePos[2]);
coordTex.PushBack(texturePos[3]);
// set display positions :
coord.PushBack(bitmapDrawPos[0]);
coord.PushBack(bitmapDrawPos[2]);
coord.PushBack(bitmapDrawPos[3]);
}
}
posDrawX += m_listElement[charIndex].property.m_advance.x;
int32_t sizeOut = posDrawX - textPos.x;
textPos.x = posDrawX;
return sizeOut;
}
etk::Vector2D<float> ewol::DistantFieldFont::GetSize(const etk::UString & unicodeString)
{
etk::Vector2D<float> outputSize(0,m_height);
for(int32_t iii=0; iii<unicodeString.Size(); iii++) {
etk::Vector2D<float> tmpp = GetSize(unicodeString[iii]);
outputSize.x += tmpp.x;
}
return outputSize;
}
etk::Vector2D<float> ewol::DistantFieldFont::GetSize(const uniChar_t unicodeChar)
{
etk::Vector2D<float> outputSize(0,m_height);
int32_t charIndex;
if (unicodeChar >= 0x80) {
charIndex = 0;
} else if (unicodeChar < 0x20) {
charIndex = 0;
} else if (unicodeChar < 0x80) {
charIndex = unicodeChar - 0x1F;
} else {
for (int32_t iii=0x80-0x20; iii < m_listElement.Size(); iii++) {
if (m_listElement[iii].property.m_UVal == unicodeChar) {
charIndex = iii;
break;
}
}
// TODO : Update if possible the mapping
charIndex = 0;
}
outputSize.x = m_listElement[charIndex].property.m_advance.x;
return outputSize;
}