46 lines
1.1 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __MESH_H__
#define __MESH_H__
#include <etk/Types.h>
#include <ewol/Resource.h>
#include <ewol/texture/TextureFile.h>
#include <ewol/openGL/Shader.h>
#include <ewol/openGL/Program.h>
namespace ewol
{
class Mesh : public ewol::Resource
{
protected:
ewol::Program* m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLColor;
int32_t m_GLtexture;
int32_t m_GLtexID;
etk::Vector<uint32_t> m_indices;
etk::Vector< etk::Vector3D<float> > m_vertices;
etk::Vector< etk::Vector2D<float> > m_uvTextures;
etk::Vector< etk::Vector3D<float> > m_normals;
ewol::TextureFile* m_texture1;
etk::Vector<draw::Colorf> m_coordColor; //!< internal color of the different point
public:
Mesh(etk::UString genName);
virtual ~Mesh(void);
virtual const char* GetType(void) { return "ewol::Mesh"; };
virtual void Draw(void);
};
};
#endif