215 lines
10 KiB
HTML
215 lines
10 KiB
HTML
<!DOCTYPE html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<title>ewol Library</title>
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<link rel="stylesheet" href="base.css">
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<link rel="stylesheet" href="menu.css">
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</head>
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<body>
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<div class="navbar navbar-fixed-top">
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<div class="container">
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<h1><a href="index.html">ewol library</a></h1>
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<h4><a href="http://github.com/heeroyui/ewol/"> [ sources ]</a></h4>
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<h3>API:</h3> <div id="menu">
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<ul class="niveau1">
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<li class="sousmenu"><a href="namespace_ewol.html">ewol</a>
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<ul class="niveau2">
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<li><a href="namespace_ewol__translate.html">translate</a>
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</li>
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<li><a href="namespace_ewol__key.html">key</a>
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</li>
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<li><a href="namespace_ewol__widget.html">widget</a>
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</li>
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<li><a href="namespace_ewol__openGL.html">openGL</a>
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</li>
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<li class="sousmenu"><a href="namespace_ewol__context.html">context</a>
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<ul class="niveau3">
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<li><a href="namespace_ewol__context__clipBoard.html">clipBoard</a>
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</li>
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</ul>
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</li>
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<li><a href="namespace_ewol__compositing.html">compositing</a>
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</li>
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<li><a href="namespace_ewol__object.html">object</a>
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</li>
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<li><a href="namespace_ewol__resource.html">resource</a>
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</li>
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<li><a href="namespace_ewol__font.html">font</a>
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</li>
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<li><a href="namespace_ewol__event.html">event</a>
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</li>
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</ul>
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</li>
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<li><a href="namespace_MacOs.html">MacOs</a>
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</li>
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<li><a href="namespace_IOs.html">IOs</a>
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</li>
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</ul>
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</div>
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<h3>Documentation:</h3><div id="menu">
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<ul class="niveau1"><li><a href="001_bases.html">Bases</a></li>
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</ul><ul class="niveau1"><li><a href="faq.html">Faq</a></li>
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</ul></div>
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<h3>Tutorials:</h3><div id="menu">
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<ul class="niveau1"><li><a href="tutorial_000_Build.html">Build</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_001_HelloWord.html">Hello word</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_010_ObjectModel.html">Object model</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_011_ObjectConfig.html">Object config</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_012_ObjectMessage.html">Object message</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_020_FileAccess.html">File access</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_021_Resources.html">Resources</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_030_ConplexeXmlGui.html">Conplexe xml gui</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_050_CreateCustomWidget.html">Create custom widget</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_051_AddWidgetCustumInXML.html">Add widget custum in x m l</a></li>
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</ul></div>
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<br/><h3>Associate libraries:</h3><div id="menu">
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<ul class="niveau1"><li><a href="../ejson/index.html">ejson</a></li>
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</ul><ul class="niveau1"><li><a href="../egami/index.html">egami</a></li>
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</ul><ul class="niveau1"><li><a href="../ege/index.html">ege</a></li>
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</ul><ul class="niveau1"><li><a href="../esvg/index.html">esvg</a></li>
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</ul><ul class="niveau1"><li><a href="../etk/index.html">etk</a></li>
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</ul><ul class="niveau1"><li><a href="../exml/index.html">exml</a></li>
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</ul></div>
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<br/>
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<br/>
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<br/>
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<br/>
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<br/>
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<br/>
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</div>
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</div>
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<div class="container" id="content">
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<h1>class: ewol::resource::Texture</h1><hr/><h2>Description:</h2>
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<br/><br/>
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<h2>Constructor and Destructor:</h2>
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<pre>
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# <a class="code-function" href="#3362">Texture</a> ();<br/>+ <span class="code-storage-keyword">virtual</span> <a class="code-function" href="#3365">~Texture</a> ();<br/></pre>
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<br/>
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<h2>Synopsis:</h2>
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<pre>
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# <a class="code-type" href="class_egami__Image.html">egami::Image</a> <a class="code-member" href="#3349">m_data</a>;<br/># GLuint <a class="code-member" href="#3350">m_texId</a>;<br/># vec2 <a class="code-member" href="#3351">m_endPointSize</a>;<br/># <span class="code-type" >bool</span> <a class="code-member" href="#3352">m_loaded</a>;<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3353">updateContext</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3354">removeContext</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3355">removeContextToLate</a> ();<br/>+ GLuint <a class="code-function" href="#3356">getId</a> () <span class="code-storage-keyword">const</span>;<br/>+ <span class="code-storage-keyword">const</span> vec2 & <a class="code-function" href="#3357">getUsableSize</a> () <span class="code-storage-keyword">const</span>;<br/>+ <span class="code-storage-keyword">const</span> ivec2 & <a class="code-function" href="#3358">getOpenGlSize</a> () <span class="code-storage-keyword">const</span>;<br/># <span class="code-type" >void</span> <a class="code-function" href="#3359">init</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_filename</span>);<br/># <span class="code-type" >void</span> <a class="code-function" href="#3361">init</a> ();<br/>+ <a class="code-function" href="#3363">DECLARE_RESOURCE_FACTORY</a> (Texture <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3366">setImageSize</a> (ivec2 <span class="code-argument">newSize</span>);<br/>+ <a class="code-type" href="class_egami__Image.html">egami::Image</a> & <a class="code-function" href="#3368">get</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3369">flush</a> ();<br/></pre>
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<br/>
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<h2>Object Hierarchy:<h2>
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<pre>
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+std::enable_shared_from_this<Object><br/>+<a href="class_ewol__object__ParameterList.html">ewol::object::ParameterList</a><br/>+<a href="class_ewol__object__SignalList.html">ewol::object::SignalList</a><br/> +--> +<a href="class_ewol__Object.html">ewol::Object</a><br/> +--> +<a href="class_ewol__Resource.html">ewol::Resource</a><br/> +--> ewol::resource::Texture<br/> +--> <a href="class_ewol__resource__ImageDF.html">ewol::resource::ImageDF</a><br/> +--> <a href="class_ewol__resource__TexturedFont.html">ewol::resource::TexturedFont</a><br/> +--> <a href="class_ewol__resource__TextureFile.html">ewol::resource::TextureFile</a><br/> +--> <a href="class_ewol__resource__DistanceFieldFont.html">ewol::resource::DistanceFieldFont</a><br/></pre>
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<h2>Detail:</h2>
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<a id="3349"/><a id="3350"/><h3>m_data</h3><pre>
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# <a class="code-type" href="class_egami__Image.html">egami::Image</a> <span class="code-member">m_data</span>;<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3351"/><h3>m_texId</h3><pre>
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# GLuint <span class="code-member">m_texId</span>;<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3352"/><h3>m_endPointSize</h3><pre>
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# vec2 <span class="code-member">m_endPointSize</span>;<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3353"/><h3>m_loaded</h3><pre>
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# <span class="code-type" >bool</span> <span class="code-member">m_loaded</span>;<br/></pre>
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<hr/>
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<a id="3354"/><h3>updateContext</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">updateContext</span> ();<br/></pre>
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Call when need to send data on the harware (openGL)<br/><b>Note:</b> This is done asynchronously with the create of the Resource.<br/>
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<br/>
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<hr/>
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<a id="3355"/><h3>removeContext</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">removeContext</span> ();<br/></pre>
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The current OpenGl context is removing ==> remove yout own system data<br/>
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<br/>
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<hr/>
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<a id="3356"/><h3>removeContextToLate</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">removeContextToLate</span> ();<br/></pre>
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The notification of the Context removing is too late, we have no more acces on the OpenGl context (thank you Android).
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Juste update your internal state<br/>
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<br/>
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<hr/>
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<a id="3357"/><h3>getId</h3><pre>
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+ GLuint <span class="code-function">getId</span> () <span class="code-storage-keyword">const</span>;<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3358"/><h3>getUsableSize</h3><pre>
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+ <span class="code-storage-keyword">const</span> vec2 & <span class="code-function">getUsableSize</span> () <span class="code-storage-keyword">const</span>;<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3359"/><h3>getOpenGlSize</h3><pre>
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+ <span class="code-storage-keyword">const</span> ivec2 & <span class="code-function">getOpenGlSize</span> () <span class="code-storage-keyword">const</span>;<br/></pre>
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<hr/>
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<a id="3361"/><h3>init</h3><pre>
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# <span class="code-type" >void</span> <span class="code-function">init</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_filename</span>);<br/></pre>
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<hr/>
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<a id="3362"/><h3>init</h3><pre>
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# <span class="code-type" >void</span> <span class="code-function">init</span> ();<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3363"/><h3>Texture</h3><pre>
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# <span class="code-function">Texture</span> ();<br/></pre>
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<br/>
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<hr/>
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<a id="3365"/><h3>DECLARE_RESOURCE_FACTORY</h3><pre>
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+ <span class="code-function">DECLARE_RESOURCE_FACTORY</span> (Texture <span class="code-argument"></span>);<br/></pre>
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<hr/>
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<a id="3366"/><h3>~Texture</h3><pre>
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+ <span class="code-storage-keyword">virtual</span> <span class="code-function">~Texture</span> ();<br/></pre>
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<br/>
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<hr/>
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<a id="3368"/><h3>setImageSize</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">setImageSize</span> (ivec2 <span class="code-argument">newSize</span>);<br/></pre>
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<a id="3369"/><h3>get</h3><pre>
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+ <a class="code-type" href="class_egami__Image.html">egami::Image</a> & <span class="code-function">get</span> ();<br/></pre>
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<h3>flush</h3><pre>
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+ <span class="code-type" >void</span> <span class="code-function">flush</span> ();<br/></pre>
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