506 lines
56 KiB
HTML
506 lines
56 KiB
HTML
<!DOCTYPE html>
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<html>
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<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, minimum-scale=1.0">
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<title>ewol Library</title>
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<h1><a href="index.html">ewol library</a></h1>
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<h4><a href="http://github.com/heeroyui/ewol/"> [ sources ]</a></h4>
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<h3>API:</h3> <div id="menu">
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<ul class="niveau1">
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<li class="sousmenu"><a href="namespace_ewol.html">ewol</a>
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<li><a href="namespace_ewol__translate.html">translate</a>
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<li><a href="namespace_ewol__key.html">key</a>
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<li><a href="namespace_ewol__widget.html">widget</a>
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<li><a href="namespace_ewol__openGL.html">openGL</a>
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<li class="sousmenu"><a href="namespace_ewol__context.html">context</a>
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<li><a href="namespace_ewol__compositing.html">compositing</a>
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<li><a href="namespace_ewol__object.html">object</a>
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<li><a href="namespace_ewol__resource.html">resource</a>
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<li><a href="namespace_ewol__font.html">font</a>
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<h3>Documentation:</h3><div id="menu">
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<ul class="niveau1"><li><a href="001_bases.html">Bases</a></li>
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<h3>Tutorials:</h3><div id="menu">
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<ul class="niveau1"><li><a href="tutorial_000_Build.html">Build</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_010_ObjectModel.html">Object model</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_011_ObjectConfig.html">Object config</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_012_ObjectMessage.html">Object message</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_020_FileAccess.html">File access</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_050_CreateCustomWidget.html">Create custom widget</a></li>
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</ul><ul class="niveau1"><li><a href="tutorial_051_AddWidgetCustumInXML.html">Add widget custum in x m l</a></li>
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</ul></div>
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<br/><h3>Associate libraries:</h3><div id="menu">
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<ul class="niveau1"><li><a href="../ejson/index.html">ejson</a></li>
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</ul><ul class="niveau1"><li><a href="../egami/index.html">egami</a></li>
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</ul><ul class="niveau1"><li><a href="../ege/index.html">ege</a></li>
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</ul><ul class="niveau1"><li><a href="../esvg/index.html">esvg</a></li>
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</ul><ul class="niveau1"><li><a href="../etk/index.html">etk</a></li>
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</ul><ul class="niveau1"><li><a href="../exml/index.html">exml</a></li>
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</ul></div>
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<br/>
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<div class="container" id="content">
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<h1>class: ewol::resource::Program</h1><hr/><h2>Description:</h2>
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Program is a compilation of some fragment Shader and vertex Shader. This construct automaticly this assiciation
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The input file must have the form : "myFile.prog"
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The data is simple :
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<pre>
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# Comment line ... paid attention at the space at the end of lines, they are considered like a part of the file ...
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# The folder is automaticly get from the program file basic folder
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filename1.vert
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filename2.frag
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filename3.vert
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filename4.frag
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</pre><br/><br/>
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<h2>Constructor and Destructor:</h2>
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<pre>
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# <a class="code-function" href="#3205">Program</a> ();<br/>+ <span class="code-storage-keyword">virtual</span> <a class="code-function" href="#3210">~Program</a> ();<br/></pre>
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<br/>
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<h2>Synopsis:</h2>
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<pre>
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# <span class="code-type" >void</span> <a class="code-function" href="#3206">init</a> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_filename</span>);<br/>+ <a class="code-function" href="#3208">DECLARE_RESOURCE_NAMED_FACTORY</a> (Program <span class="code-argument"></span>);<br/>+ <span class="code-type" >int32_t</span> <a class="code-function" href="#3211">getAttribute</a> (<a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> <span class="code-argument">_elementName</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3213">sendAttribute</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >void</span>* <span class="code-argument">_pointer</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_jumpBetweenSample</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3218">sendAttributePointer</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/memory/shared_ptr/">std::shared_ptr</a><ewol::resource::VirtualBufferObject> & <span class="code-argument">_vbo</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_index</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_jumpBetweenSample</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_offset</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3225">sendAttribute</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec2> & <span class="code-argument">_data</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3228">sendAttribute</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> & <span class="code-argument">_data</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3231">sendAttribute</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><etk::Color<float>> & <span class="code-argument">_data</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3234">sendAttribute</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><float> & <span class="code-argument">_data</span>);<br/>+ <span class="code-type" >int32_t</span> <a class="code-function" href="#3237">getUniform</a> (<a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> <span class="code-argument">_elementName</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3239">uniformMatrix4fv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> mat4 <span class="code-argument">_pointer</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_transpose</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3244">uniform</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a><float> & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3247">uniform1f</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3250">uniform2f</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3254">uniform3f</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value3</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3259">uniform4f</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value4</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3265">uniform1i</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3268">uniform2i</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3272">uniform3i</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value3</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3277">uniform4i</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value4</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3283">uniform1fv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3287">uniform2fv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3291">uniform3fv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3295">uniform4fv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3299">uniform1iv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3303">uniform2iv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3307">uniform3iv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3311">uniform4iv</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3315">uniform2</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3318">uniform3</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3321">uniform4</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec4 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3324">uniform2</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3327">uniform3</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec3 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3330">uniform4</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec4 & <span class="code-argument">_value</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3333">use</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3334">setTexture0</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> GLint <span class="code-argument">_textureOpenGlID</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3337">setTexture1</a> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> GLint <span class="code-argument">_textureOpenGlID</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3340">unUse</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3341">updateContext</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3342">removeContext</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3343">removeContextToLate</a> ();<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#3344">reload</a> ();<br/></pre>
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<br/>
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<h2>Object Hierarchy:<h2>
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<pre>
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+std::enable_shared_from_this<Object><br/>+<a href="class_ewol__object__ParameterList.html">ewol::object::ParameterList</a><br/>+<a href="class_ewol__object__SignalList.html">ewol::object::SignalList</a><br/> +--> +<a href="class_ewol__Object.html">ewol::Object</a><br/> +--> +<a href="class_ewol__Resource.html">ewol::Resource</a><br/> +--> ewol::resource::Program<br/></pre>
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<h2>Detail:</h2>
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<a id="3205"/><a id="3206"/><h3>Program</h3><pre>
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# <span class="code-function">Program</span> ();<br/></pre>
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Contructor of an opengl Program.<br/><ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">filename</span> </td><td> Standard file name format. see @ref etk::FSNode</td></tr>
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</table>
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</ul>
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<br/>
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<hr/>
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<a id="3208"/><h3>init</h3><pre>
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# <span class="code-type" >void</span> <span class="code-function">init</span> (<span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> & <span class="code-argument">_filename</span>);<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3210"/><h3>DECLARE_RESOURCE_NAMED_FACTORY</h3><pre>
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+ <span class="code-function">DECLARE_RESOURCE_NAMED_FACTORY</span> (Program <span class="code-argument"></span>);<br/></pre>
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<br/>
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<br/>
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<hr/>
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<a id="3211"/><h3>~Program</h3><pre>
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+ <span class="code-storage-keyword">virtual</span> <span class="code-function">~Program</span> ();<br/></pre>
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Destructor, remove the current Program.<br/>
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<br/>
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<hr/>
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<a id="3213"/><h3>getAttribute</h3><pre>
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+ <span class="code-type" >int32_t</span> <span class="code-function">getAttribute</span> (<a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> <span class="code-argument">_elementName</span>);<br/></pre>
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User request an attribute on this program.<br/><b>Note:</b> The attribute is send to the fragment shaders<br/> <ul>
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<table class="parameter-list">
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<td><b>Parameter [input]:</b></td><td><span class="code-argument">_elementName</span> </td><td> Name of the requested attribute.</td></tr>
|
|
<tr><td><b>Return: </b></td><td></td><td>An abstract ID of the current attribute (this value is all time availlable, even if the program will be reloaded)</td></tr></table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3218"/><h3>sendAttribute</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttribute</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >void</span>* <span class="code-argument">_pointer</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_jumpBetweenSample</span>);<br/></pre>
|
|
Send attribute table to the spefified ID attribure (not send if does not really exist in the openGL program).<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the Attribute that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Specifies the number of elements that are to be modified.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_pointer</span> </td><td> Pointer on the data that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_jumpBetweenSample</span> </td><td> Number of byte to jump between 2 vertex (this permit to enterlace informations)</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3225"/><h3>sendAttributePointer</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttributePointer</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/memory/shared_ptr/">std::shared_ptr</a><ewol::resource::VirtualBufferObject> & <span class="code-argument">_vbo</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_index</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_jumpBetweenSample</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_offset</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3228"/><h3>sendAttribute</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttribute</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec2> & <span class="code-argument">_data</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3231"/><h3>sendAttribute</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttribute</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><vec3> & <span class="code-argument">_data</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3234"/><h3>sendAttribute</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttribute</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><etk::Color<float>> & <span class="code-argument">_data</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3237"/><h3>sendAttribute</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">sendAttribute</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="http://www.cplusplus.com/reference/vector/vector/">std::vector</a><float> & <span class="code-argument">_data</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3239"/><h3>getUniform</h3><pre>
|
|
+ <span class="code-type" >int32_t</span> <span class="code-function">getUniform</span> (<a class="code-type" href="http://www.cplusplus.com/reference/string/string/">std::string</a> <span class="code-argument">_elementName</span>);<br/></pre>
|
|
User request an Uniform on this program.<br/><b>Note:</b> uniform value is availlable for all the fragment shader in the program (only one value for all)<br/> <ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_elementName</span> </td><td> Name of the requested uniform.</td></tr>
|
|
<tr><td><b>Return: </b></td><td></td><td>An abstract ID of the current uniform (this value is all time availlable, even if the program will be reloaded)</td></tr></table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3244"/><h3>uniformMatrix4fv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniformMatrix4fv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> mat4 <span class="code-argument">_pointer</span>,<br/> <span class="code-type" >bool</span> <span class="code-argument">_transpose</span>);<br/></pre>
|
|
Send a uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_pointer</span> </td><td> Pointer on the data that might be sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_transpose</span> </td><td> Transpose the matrix (needed all the taime in the normal openGl access (only not done in the openGL-ES2 due to the fact we must done it ourself)</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3247"/><h3>uniform</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> <a class="code-type" href="class_etk__Color.html">etk::Color</a><float> & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3250"/><h3>uniform1f</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform1f</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>);<br/></pre>
|
|
Send 1 float uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3254"/><h3>uniform2f</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2f</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>);<br/></pre>
|
|
Send 2 float uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3259"/><h3>uniform3f</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3f</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value3</span>);<br/></pre>
|
|
Send 3 float uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value3</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3265"/><h3>uniform4f</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4f</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type" >float</span> <span class="code-argument">_value4</span>);<br/></pre>
|
|
Send 4 float uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value3</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value4</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3268"/><h3>uniform1i</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform1i</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>);<br/></pre>
|
|
Send 1 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3272"/><h3>uniform2i</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2i</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>);<br/></pre>
|
|
Send 2 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3277"/><h3>uniform3i</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3i</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value3</span>);<br/></pre>
|
|
Send 3 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value3</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3283"/><h3>uniform4i</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4i</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_value4</span>);<br/></pre>
|
|
Send 4 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value1</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value2</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value3</span> </td><td> Value to send at the Uniform</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value4</span> </td><td> Value to send at the Uniform</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3287"/><h3>uniform1fv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform1fv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "vec1" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3291"/><h3>uniform2fv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2fv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "vec2" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3295"/><h3>uniform3fv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3fv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "vec3" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3299"/><h3>uniform4fv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4fv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >float</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "vec4" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3303"/><h3>uniform1iv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform1iv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "ivec1" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3307"/><h3>uniform2iv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2iv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "ivec2" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the Attribute that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3311"/><h3>uniform3iv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3iv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "ivec3" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3315"/><h3>uniform4iv</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4iv</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type" >int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type" >int32_t</span>* <span class="code-argument">_value</span>);<br/></pre>
|
|
Send "ivec4" uniform element to the spefified ID (not send if does not really exist in the openGL program)<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_nbElement</span> </td><td> Number of element sended</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_value</span> </td><td> Pointer on the data</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3318"/><h3>uniform2</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3321"/><h3>uniform3</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3324"/><h3>uniform4</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec4 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3327"/><h3>uniform2</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform2</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3330"/><h3>uniform3</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform3</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec3 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3333"/><h3>uniform4</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">uniform4</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec4 & <span class="code-argument">_value</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3334"/><h3>use</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">use</span> ();<br/></pre>
|
|
Request the processing of this program<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3337"/><h3>setTexture0</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">setTexture0</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> GLint <span class="code-argument">_textureOpenGlID</span>);<br/></pre>
|
|
set the testure Id on the specify uniform element.<br/><ul>
|
|
<table class="parameter-list">
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_idElem</span> </td><td> Id of the uniform that might be sended.</td></tr>
|
|
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_textureOpenGlID</span> </td><td> Real openGL texture ID</td></tr>
|
|
</table>
|
|
</ul>
|
|
|
|
<br/>
|
|
<hr/>
|
|
<a id="3340"/><h3>setTexture1</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">setTexture1</span> (<span class="code-type" >int32_t</span> <span class="code-argument">_idElem</span>,<br/> GLint <span class="code-argument">_textureOpenGlID</span>);<br/></pre>
|
|
|
|
<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3341"/><h3>unUse</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">unUse</span> ();<br/></pre>
|
|
Stop the processing of this program<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3342"/><h3>updateContext</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">updateContext</span> ();<br/></pre>
|
|
This load/reload the data in the opengl context, needed when removed previously.<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3343"/><h3>removeContext</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">removeContext</span> ();<br/></pre>
|
|
remove the data from the opengl context.<br/>
|
|
<br/>
|
|
<hr/>
|
|
<a id="3344"/><h3>removeContextToLate</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">removeContextToLate</span> ();<br/></pre>
|
|
Special android spec! It inform us that all context is removed and after notify us...<br/>
|
|
<br/>
|
|
<hr/>
|
|
<h3>reload</h3><pre>
|
|
+ <span class="code-type" >void</span> <span class="code-function">reload</span> ();<br/></pre>
|
|
Relode the shader from the file. used when a request of resouces reload is done.<br/><b>Note:</b> this is really usefull when we tested the new themes or shader developpements.<br/>
|
|
<br/>
|
|
<hr/>
|
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