49 lines
1.2 KiB
C++
49 lines
1.2 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_TEXTURE_FILE_H__
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#define __EWOL_TEXTURE_FILE_H__
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#include <etk/types.h>
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#include <etk/types.h>
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#include <egami/Image.h>
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#include <ewol/resource/Texture.h>
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#include <ewol/resource/Resource.h>
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namespace ewol {
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namespace resource {
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class TextureFile : public ewol::resource::Texture {
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private:
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vec2 m_realImageSize;
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protected:
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TextureFile();
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void init();
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void init(std::string _genName, const std::string& _fileName, const ivec2& _size);
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public:
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virtual ~TextureFile() { };
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public:
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const vec2& getRealSize() {
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return m_realImageSize;
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};
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public:
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/**
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* @brief keep the resource pointer.
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* @note Never free this pointer by your own...
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* @param[in] _filename Name of the image file.
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* @param[in] _requested size of the image (usefull when loading .svg to automatic rescale)
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* @return pointer on the resource or nullptr if an error occured.
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*/
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static std::shared_ptr<ewol::resource::TextureFile> create(const std::string& _filename, ivec2 _size=ivec2(-1,-1));
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};
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};
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};
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#endif
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