175 lines
5.5 KiB
C++
175 lines
5.5 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_BUTTON_H__
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#define __EWOL_BUTTON_H__
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#include <etk/types.h>
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#include <ewol/debug.h>
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#include <ewol/widget/Widget.h>
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#include <ewol/compositing/Text.h>
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#include <ewol/compositing/Image.h>
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#include <ewol/compositing/Shaper.h>
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#include <ewol/widget/WidgetManager.h>
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namespace ewol {
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namespace widget {
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/**
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* @ingroup ewolWidgetGroup
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* @brief a composed button is a button with an inside composed with the specify XML element == > this permit to generate standard element simple
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*/
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class Button : public ewol::Widget {
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public:
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static void init(ewol::WidgetManager& _widgetManager);
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// Event list of properties
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static const char* const eventPressed;
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static const char* const eventDown;
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static const char* const eventUp;
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static const char* const eventEnter;
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static const char* const eventLeave;
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static const char* const eventValue;
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// Config list of properties
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static const char* const configToggle;
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static const char* const configLock;
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static const char* const configValue;
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static const char* const configShaper;
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enum buttonLock{
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lockNone, //!< normal status of the button
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lockWhenPressed, //!< When the state is set in pressed, the status stay in this one
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lockWhenReleased, //!< When the state is set in not pressed, the status stay in this one
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lockAccess, //!< all event are trashed == > acctivity of the button is disable
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};
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private:
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ewol::Shaper m_shaper; //!< Compositing theme.
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public:
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/**
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* @brief Constructor
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* @param[in] _shaperName Shaper file properties
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*/
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Button(const std::string& _shaperName="THEME:GUI:widgetButton.conf");
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/**
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* @brief Destructor
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*/
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virtual ~Button(void);
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/**
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* @brief set the shaper name (use the contructer one this permit to not noad unused shaper)
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* @param[in] _shaperName The new shaper filename
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*/
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void setShaperName(const std::string& _shaperName);
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protected:
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ewol::Widget* m_subWidget[2]; //!< subwidget of the button
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public:
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/**
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* @brief Specify the current widget
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* @param[in] _subWidget Widget to add normal
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*/
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void setSubWidget(ewol::Widget* _subWidget);
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/**
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* @brief Specify the current widget
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* @param[in] _subWidget Widget to add Toggle
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*/
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void setSubWidgetToggle(ewol::Widget* _subWidget);
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/**
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* @brief get the current displayed composition
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* @return The base widget
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*/
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ewol::Widget* getSubWidget(void) const {
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return m_subWidget[0];
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};
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/**
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* @brief get the current displayed composition
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* @return The toggle widget
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*/
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ewol::Widget* getSubWidgetToggle(void) const {
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return m_subWidget[1];
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};
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protected:
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bool m_value; //!< Current state of the button.
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public:
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/**
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* @brief set the currentValue of the Button (pressed or not)
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* @note Work only in toggle mode
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* @param[in] _val New value of the button
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*/
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void setValue(bool _val);
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/**
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* @brief get the current button value.
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* @return True : The button is pressed.
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* @return false : The button is released.
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*/
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bool getValue(void) const {
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return m_value;
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};
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protected:
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enum buttonLock m_lock; //!< Current lock state of the button.
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public:
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/**
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* @brief set the button lock state.
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* @param[in] _lock New lock mode of the button
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*/
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void setLock(enum buttonLock _lock);
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/**
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* @brief get the current button lock value.
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* @return The requested lock mode
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*/
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enum buttonLock getLock(void) const {
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return m_lock;
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};
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protected:
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bool m_toggleMode; //!< The button is able to toggle.
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public:
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/**
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* @brief change the toggle mode.
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* @param[in] _togg New toggle mode
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*/
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void setToggleMode(bool _togg);
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/**
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* @brief get the current toggle mode.
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* @return the current toggle mode.
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*/
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bool getToggleMode(void) const {
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return m_toggleMode;
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};
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private:
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bool m_mouseHover; //!< Flag to know where the mouse is (inside the displayed widget (if not fill)).
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bool m_buttonPressed; //!< Flag to know if the button is curently pressed.
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// hover area :
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vec2 m_selectableAreaPos; //!< Start position of the events
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vec2 m_selectableAreaSize; //!< size of the event positions
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private:
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/**
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* @brief internal system to change the property of the current status
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* @param[in] _newStatusId new state
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*/
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void changeStatusIn(int32_t _newStatusId);
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/**
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* @brief update the status with the internal satte of the button ...
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*/
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void CheckStatus(void);
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protected: // Derived function
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virtual void onDraw(void);
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virtual bool onSetConfig(const ewol::EConfig& _conf);
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virtual bool onGetConfig(const char* _config, std::string& _result) const;
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public: // Derived function
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virtual void calculateMinMaxSize(void);
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virtual void calculateSize(const vec2& _availlable);
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virtual void onRegenerateDisplay(void);
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virtual void systemDraw(const ewol::DrawProperty& _displayProp);
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virtual bool onEventInput(const ewol::EventInput& _event);
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virtual bool onEventEntry(const ewol::EventEntry& _event);
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virtual bool loadXML(exml::Element* _node);
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virtual ewol::Widget* getWidgetNamed(const std::string& _widgetName);
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private: // derived function
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virtual void periodicCall(const ewol::EventTime& _event);
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};
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};
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#endif
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