ewol/sources/ewol/widget/Button.h

175 lines
5.5 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_BUTTON_H__
#define __EWOL_BUTTON_H__
#include <etk/types.h>
#include <ewol/debug.h>
#include <ewol/widget/Widget.h>
#include <ewol/compositing/Text.h>
#include <ewol/compositing/Image.h>
#include <ewol/compositing/Shaper.h>
#include <ewol/widget/WidgetManager.h>
namespace ewol {
namespace widget {
/**
* @ingroup ewolWidgetGroup
* @brief a composed button is a button with an inside composed with the specify XML element == > this permit to generate standard element simple
*/
class Button : public ewol::Widget {
public:
static void init(ewol::WidgetManager& _widgetManager);
// Event list of properties
static const char* const eventPressed;
static const char* const eventDown;
static const char* const eventUp;
static const char* const eventEnter;
static const char* const eventLeave;
static const char* const eventValue;
// Config list of properties
static const char* const configToggle;
static const char* const configLock;
static const char* const configValue;
static const char* const configShaper;
enum buttonLock{
lockNone, //!< normal status of the button
lockWhenPressed, //!< When the state is set in pressed, the status stay in this one
lockWhenReleased, //!< When the state is set in not pressed, the status stay in this one
lockAccess, //!< all event are trashed == > acctivity of the button is disable
};
private:
ewol::Shaper m_shaper; //!< Compositing theme.
public:
/**
* @brief Constructor
* @param[in] _shaperName Shaper file properties
*/
Button(const std::string& _shaperName="THEME:GUI:widgetButton.conf");
/**
* @brief Destructor
*/
virtual ~Button(void);
/**
* @brief set the shaper name (use the contructer one this permit to not noad unused shaper)
* @param[in] _shaperName The new shaper filename
*/
void setShaperName(const std::string& _shaperName);
protected:
ewol::Widget* m_subWidget[2]; //!< subwidget of the button
public:
/**
* @brief Specify the current widget
* @param[in] _subWidget Widget to add normal
*/
void setSubWidget(ewol::Widget* _subWidget);
/**
* @brief Specify the current widget
* @param[in] _subWidget Widget to add Toggle
*/
void setSubWidgetToggle(ewol::Widget* _subWidget);
/**
* @brief get the current displayed composition
* @return The base widget
*/
ewol::Widget* getSubWidget(void) const {
return m_subWidget[0];
};
/**
* @brief get the current displayed composition
* @return The toggle widget
*/
ewol::Widget* getSubWidgetToggle(void) const {
return m_subWidget[1];
};
protected:
bool m_value; //!< Current state of the button.
public:
/**
* @brief set the currentValue of the Button (pressed or not)
* @note Work only in toggle mode
* @param[in] _val New value of the button
*/
void setValue(bool _val);
/**
* @brief get the current button value.
* @return True : The button is pressed.
* @return false : The button is released.
*/
bool getValue(void) const {
return m_value;
};
protected:
enum buttonLock m_lock; //!< Current lock state of the button.
public:
/**
* @brief set the button lock state.
* @param[in] _lock New lock mode of the button
*/
void setLock(enum buttonLock _lock);
/**
* @brief get the current button lock value.
* @return The requested lock mode
*/
enum buttonLock getLock(void) const {
return m_lock;
};
protected:
bool m_toggleMode; //!< The button is able to toggle.
public:
/**
* @brief change the toggle mode.
* @param[in] _togg New toggle mode
*/
void setToggleMode(bool _togg);
/**
* @brief get the current toggle mode.
* @return the current toggle mode.
*/
bool getToggleMode(void) const {
return m_toggleMode;
};
private:
bool m_mouseHover; //!< Flag to know where the mouse is (inside the displayed widget (if not fill)).
bool m_buttonPressed; //!< Flag to know if the button is curently pressed.
// hover area :
vec2 m_selectableAreaPos; //!< Start position of the events
vec2 m_selectableAreaSize; //!< size of the event positions
private:
/**
* @brief internal system to change the property of the current status
* @param[in] _newStatusId new state
*/
void changeStatusIn(int32_t _newStatusId);
/**
* @brief update the status with the internal satte of the button ...
*/
void CheckStatus(void);
protected: // Derived function
virtual void onDraw(void);
virtual bool onSetConfig(const ewol::EConfig& _conf);
virtual bool onGetConfig(const char* _config, std::string& _result) const;
public: // Derived function
virtual void calculateMinMaxSize(void);
virtual void calculateSize(const vec2& _availlable);
virtual void onRegenerateDisplay(void);
virtual void systemDraw(const ewol::DrawProperty& _displayProp);
virtual bool onEventInput(const ewol::EventInput& _event);
virtual bool onEventEntry(const ewol::EventEntry& _event);
virtual bool loadXML(exml::Element* _node);
virtual ewol::Widget* getWidgetNamed(const std::string& _widgetName);
private: // derived function
virtual void periodicCall(const ewol::EventTime& _event);
};
};
#endif