ewol/sources/ewol/compositing/Compositing.cpp

56 lines
875 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#include <etk/types.h>
#include <etk/math/Matrix4.h>
#include <ewol/debug.h>
#include <ewol/compositing/Compositing.h>
ewol::Compositing::Compositing(void)
{
// nothing to do
}
ewol::Compositing::~Compositing(void)
{
// nothing to do
}
void ewol::Compositing::ResetMatrix(void)
{
m_matrixApply.Identity();
}
void ewol::Compositing::Translate(etk::Vector3D<float> vect)
{
m_matrixApply *= etk::Matrix4::Translate(vect);
}
void ewol::Compositing::Rotate(etk::Vector3D<float> vect, float angle)
{
m_matrixApply *= etk::Matrix4::Rotate(vect, angle);
}
void ewol::Compositing::Scale(etk::Vector3D<float> vect)
{
m_matrixApply *= etk::Matrix4::Scale(vect);
}
void ewol::Compositing::Clear(void)
{
m_matrixApply.Identity();
}