211 lines
6.1 KiB
C++
211 lines
6.1 KiB
C++
/**
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*******************************************************************************
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* @file ewol/oObject/2DTextured.cpp
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* @brief ewol OpenGl Object system (Sources)
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* @author Edouard DUPIN
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* @date 09/11/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <ewol/oObject/2DTextured.h>
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#include <ewol/ResourceManager.h>
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#include <ewol/openGL/openGL.h>
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#undef __class__
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#define __class__ "ewol::OObject2DTextured"
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ewol::OObject2DTextured::OObject2DTextured(etk::UString textureName, float sizeX, float sizeY)
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{
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EWOL_VERBOSE("Create OObject textured : \"" << textureName << "\"");
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ewol::TextureFile* resourceFile = NULL;
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if (false == ewol::resource::Keep(textureName, resourceFile, Vector2D<int32_t>(sizeX,sizeY)) ) {
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EWOL_CRITICAL("can not get a resource Texture");
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}
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m_resource = resourceFile;
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#ifdef __VIDEO__OPENGL_ES_2
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etk::UString tmpString("textured.prog");
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// get the shader resource :
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m_GLPosition = 0;
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if (true == ewol::resource::Keep(tmpString, m_GLprogram) ) {
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m_GLPosition = m_GLprogram->GetAttribute("EW_coord2d");
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m_GLColor = m_GLprogram->GetAttribute("EW_color");
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m_GLtexture = m_GLprogram->GetAttribute("EW_texture2d");
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m_GLMatrix = m_GLprogram->GetUniform("EW_MatrixTransformation");
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m_GLtexID = m_GLprogram->GetUniform("EW_texID");
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}
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#endif
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}
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ewol::OObject2DTextured::OObject2DTextured( float sizeX, float sizeY)
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{
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if (false == ewol::resource::Keep(m_resource) ) {
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EWOL_CRITICAL("can not get a resource Texture");
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}
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if (NULL!=m_resource) {
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m_resource->SetImageSize(Vector2D<int32_t>(sizeX,sizeY));
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draw::Image& tmpImage = m_resource->Get();
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tmpImage.SetFillColor(draw::color::black);
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tmpImage.Clear();
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m_resource->Flush();
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}
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#ifdef __VIDEO__OPENGL_ES_2
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etk::UString tmpString("textured.prog");
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// get the shader resource :
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m_GLPosition = 0;
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if (true == ewol::resource::Keep(tmpString, m_GLprogram) ) {
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m_GLPosition = m_GLprogram->GetAttribute("EW_coord2d");
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m_GLColor = m_GLprogram->GetAttribute("EW_color");
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m_GLtexture = m_GLprogram->GetAttribute("EW_texture2d");
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m_GLMatrix = m_GLprogram->GetUniform("EW_MatrixTransformation");
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m_GLtexID = m_GLprogram->GetUniform("EW_texID");
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}
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#endif
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}
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ewol::OObject2DTextured::~OObject2DTextured(void)
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{
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if (NULL != m_resource) {
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ewol::resource::Release(m_resource);
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}
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#ifdef __VIDEO__OPENGL_ES_2
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ewol::resource::Release(m_GLprogram);
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#endif
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}
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void ewol::OObject2DTextured::Draw(void)
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{
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if (m_coord.Size()<=0) {
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return;
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}
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if (NULL == m_resource) {
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EWOL_WARNING("Texture does not exist ...");
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return;
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}
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#ifdef __VIDEO__OPENGL_ES_2
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if (m_GLprogram==NULL) {
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EWOL_ERROR("No shader ...");
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return;
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}
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m_GLprogram->Use();
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// set Matrix : translation/positionMatrix
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etk::Matrix tmpMatrix = ewol::openGL::GetMatrix();
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m_GLprogram->UniformMatrix4fv(m_GLMatrix, 1, tmpMatrix.m_mat);
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// TextureID
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m_GLprogram->SetTexture0(m_GLtexID, m_resource->GetId());
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// position :
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m_GLprogram->SendAttribute(m_GLPosition, 2/*x,y*/, &m_coord[0]);
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// Texture :
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m_GLprogram->SendAttribute(m_GLtexture, 2/*u,v*/, &m_coordTex[0]);
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// color :
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m_GLprogram->SendAttribute(m_GLColor, 4/*r,g,b,a*/, &m_coordColor[0]);
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// Request the draw od the elements :
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glDrawArrays(GL_TRIANGLES, 0, m_coord.Size());
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m_GLprogram->UnUse();
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#else
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glColor4f(1.0, 1.0, 1.0, 1.0);
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glEnable(GL_TEXTURE_2D);
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//EWOL_WARNING("Draw with texture : " << m_textureId << " ==> ogl=" << ewol::texture::GetGLID(m_textureId));
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glBindTexture(GL_TEXTURE_2D, m_resource->GetId() );
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glEnableClientState( GL_VERTEX_ARRAY ); // Enable Vertex Arrays
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glEnableClientState( GL_TEXTURE_COORD_ARRAY ); // Enable Texture Coord Arrays
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glEnableClientState( GL_COLOR_ARRAY ); // Enable Color Arrays
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glVertexPointer( 2, GL_FLOAT, 0, &m_coord[0] );
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glTexCoordPointer( 2, GL_FLOAT, 0, &m_coordTex[0] );
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glColorPointer( 4, GL_UNSIGNED_BYTE, 0, &m_coordColor[0] );
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glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
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//EWOL_DEBUG("request draw of " << m_coord.Size() << " elements");
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glDisableClientState( GL_COLOR_ARRAY ); // Disable Color Arrays
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glDisableClientState( GL_VERTEX_ARRAY ); // Disable Vertex Arrays
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glDisableClientState( GL_TEXTURE_COORD_ARRAY ); // Disable Texture Coord Arrays
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glDisable(GL_TEXTURE_2D);
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#endif
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}
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void ewol::OObject2DTextured::Clear(void)
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{
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m_coord.Clear();
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m_coordTex.Clear();
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m_coordColor.Clear();
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}
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void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, draw::Color tmpColor)
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{
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Rectangle(x, y, w, h, 0.0, 0.0, 1.0, 1.0, tmpColor);
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}
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void ewol::OObject2DTextured::Rectangle(float x, float y, float w, float h, float texX, float texY, float texSX, float texSY, draw::Color tmpColor)
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{
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/*
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x += 3;
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y += 3;
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w -= 6;
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h -= 6;
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*/
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//EWOL_DEBUG("Add rectangle : ...");
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Vector2D<float> point;
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texCoord_ts tex;
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tex.u = texX;
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tex.v = texSY;
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point.x = x;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texSX;
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tex.v = texSY;
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point.x = x + w;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texSX;
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tex.v = texY;
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point.x = x + w;
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point.y = y + h;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texX;
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tex.v = texY;
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point.x = x;
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point.y = y + h;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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tex.u = texX;
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tex.v = texSY;
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point.x = x;
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point.y = y;
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m_coord.PushBack(point);
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m_coordTex.PushBack(tex);
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m_coordColor.PushBack(tmpColor);
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}
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