49 lines
1.3 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_TEXTURE_FILE_H__
#define __EWOL_TEXTURE_FILE_H__
#include <etk/types.h>
#include <etk/UString.h>
#include <egami/Image.h>
#include <ewol/resources/Texture.h>
#include <ewol/resources/Resource.h>
namespace ewol {
class TextureFile : public ewol::Texture {
private:
vec2 m_realImageSize;
private:
TextureFile(const std::string& _genName);
TextureFile(std::string _genName, const std::string& _fileName, const ivec2& _size);
~TextureFile(void) { };
public:
virtual const char* getType(void) { return "ewol::TextureFile"; };
const vec2& getRealSize(void) { return m_realImageSize; };
public:
/**
* @brief keep the resource pointer.
* @note Never free this pointer by your own...
* @param[in] _filename Name of the image file.
* @param[in] _requested size of the image (usefull when loading .svg to automatic rescale)
* @return pointer on the resource or NULL if an error occured.
*/
static ewol::TextureFile* keep(const std::string& _filename, ivec2 _size=ivec2(-1,-1));
/**
* @brief release the keeped resources
* @param[in,out] reference on the object pointer
*/
static void release(ewol::TextureFile*& _object);
};
};
#endif