339 lines
11 KiB
C++
339 lines
11 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_OBJECT_H__
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#define __EWOL_OBJECT_H__
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#include <etk/types.h>
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#include <etk/types.h>
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#include <vector>
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#include <exml/exml.h>
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#include <mutex>
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#include <ewol/object/Shared.h>
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#include <ewol/object/Owner.h>
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namespace ewol {
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// some class need to define element befor other ...
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class Object;
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namespace object {
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class Manager;
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class MultiCast;
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};
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class Context;
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};
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#include <ewol/object/Config.h>
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#include <ewol/object/ConfigElement.h>
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#include <ewol/object/Message.h>
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namespace ewol {
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namespace object {
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/**
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* local class for event generation
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* @not-in-doc
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*/
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class EventExtGen {
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public:
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const char* localEventId; //!< local event Id generation
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ewol::object::Shared<ewol::Object> destObject; //!< destination widget that might be call
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const char* destEventId; //!< generated event ID on the distant widget
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std::string overloadData; //!< sometimes the user prefer to receive some specific data on an event (instead of the one sed by the widget)
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};
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}
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/**
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* @brief Basic message classes for ewol system
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* this class mermit at every Object to communicate between them.
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*/
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class Object {
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template<typename T> friend class ewol::object::Shared;
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template<typename T> friend class ewol::object::Owner;
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private:
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//! @not-in-doc
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std::mutex m_lockRefCount;
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//! @not-in-doc
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int32_t m_objRefCount;
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public:
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//! @not-in-doc
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void objRefCountIncrement();
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//! @not-in-doc
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void objRefCountDecrement();
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int32_t getRefCount() {
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return m_objRefCount;
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}
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//! @not-in-doc
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static void operator delete(void* _ptr, std::size_t _sz);
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//! @not-in-doc
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static void operator delete[](void* _ptr, std::size_t _sz);
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private:
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static size_t m_valUID; //!< stic used for the unique ID definition
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public:
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// Config list of properties
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static const char* const configName;
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public:
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/**
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* @brief Constructor.
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*/
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Object();
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/**
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* @brief Constructor.
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* @param[in] _name Name of the Object.
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*/
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Object(const std::string& _name);
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/**
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* @brief Destructor
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*/
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virtual ~Object();
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private:
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bool m_isDestroyed;
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protected:
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/**
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* @brief Auto-destroy the object
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*/
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void autoDestroy();
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public:
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/**
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* @brief Asynchronous removing the object
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*/
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void removeObject();
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public:
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/**
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* @brief Respown a removed object
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*/
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void respownObject();
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private:
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std::vector<const char*> m_listType;
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public:
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/**
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* @brief get the current Object type of the Object
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* @return the last type name of the element
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*/
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const char * const getObjectType();
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/**
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* @brief Get the herarchie of the Object type.
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* @return descriptive string.
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*/
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std::string getTypeDescription();
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/**
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* @brief check if the element herited from a specific type
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* @param[in] _type Type to check.
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* @return true if the element is compatible.
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*/
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bool isTypeCompatible(const std::string& _type);
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protected:
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/**
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* @brief Add a type of the list of Object.
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* @param[in] _type new type to add.
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*/
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void addObjectType(const char* _type);
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protected:
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bool m_static; //!< set this variable at true if this element must not be auto destroy (exemple : use static object)
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public:
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/**
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* @brief get the static status of the Object == > mark at true if the user set the object mark as static allocated element ==> not auto remove element
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* @return true if it might not be removed == > usefull for conficuration class
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*/
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bool getStatic(){
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return m_static;
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};
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private:
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int32_t m_uniqueId; //!< Object UniqueID == > TODO : Check if it use is needed
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public:
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/**
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* @brief get the UniqueId of the Object
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* @return the requested ID
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*/
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int32_t getId(){
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return m_uniqueId;
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};
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private:
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std::vector<object::EventExtGen*> m_externEvent; //!< Generic list of event generation for output link
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std::vector<const char*> m_availlableEventId; //!< List of all event availlable for this widget
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protected:
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/**
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* @brief add a specific event Id in the list to prevent wrong link on a Object
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* @param[in] _generateEventId event Id to add
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*/
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void addEventId(const char * _generateEventId);
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/**
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* @brief generate event on all registered Object
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* @param[in] _generateEventId event Id that is curetly generated
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* @param[in] _data data associated with the event
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*/
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void generateEventId(const char * _generateEventId, const std::string& _data = "");
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/**
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* @brief generate Multicast event on all Object requested the event
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* @param[in] _messageId Event Id that is generated
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* @param[in] _data String that is send at all the destinations
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*/
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void sendMultiCast(const char* const _messageId, const std::string& _data = "");
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/**
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* @brief Register of the arrival of a Multicast message
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* @param[in] _messageId Event Id waiting for...
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*/
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void registerMultiCast(const char* const _messageId);
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public:
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/**
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* @brief Register an Object over an other to get event on the second...
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* @param[in] _destinationObject pointer on the object that might be call when an event is generated
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* @param[in] _eventId Event generate inside the object (note : "*" event register on all event generated )
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* @param[in] _eventIdgenerated event generated when call the distant Object.onReceiveMessage(...)
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* @param[in] _overloadData When the user prever to receive a data specificly for this event ...
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*/
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void registerOnEvent(const ewol::object::Shared<ewol::Object>& _destinationObject,
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const char * _eventId,
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const char * _eventIdgenerated = nullptr,
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const std::string& _overloadData = "");
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/**
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* @brief Un-Register an Object over an other.
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* @param[in] _destinationObject pointer on the object that might be call when an event is generated
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* @param[in] _eventId Event generate inside the object (nullptr to remove all event on this object)
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*/
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void unRegisterOnEvent(const ewol::object::Shared<ewol::Object>& _destinationObject,
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const char * _eventId = nullptr);
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/**
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* @brief Inform object that an other object is removed ...
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* @note : Sub classes must call this class
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*/
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virtual void onObjectRemove(const ewol::object::Shared<ewol::Object>& _object);
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/**
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* @brief Receive a message from an other Object with a specific eventId and data
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* @param[in] _msg Message handle
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*/
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virtual void onReceiveMessage(const ewol::object::Message& _msg) {
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};
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private:
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std::vector<ewol::object::ConfigElement> m_listConfig;
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protected:
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/**
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* @brief the Object add a configuration capabilities
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* @param[in] _config Configuration name.
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* @param[in] _type Type of the config.
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* @param[in] _control control of the current type.
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* @param[in] _description Descritpion on the current type.
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* @param[in] _default Default value of this parameter.
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*/
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void registerConfig(const char* _config,
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const char* _type = nullptr,
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const char* _control = nullptr,
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const char* _description = nullptr,
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const char* _default = nullptr);
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/**
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* @brief Configuration requested to the curent Object
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* @param[in] _conf Configuration handle.
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* @return true if the parametere has been used
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*/
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virtual bool onSetConfig(const ewol::object::Config& _conf);
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/**
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* @brief Receive a configuration message from an other element system or from the curent Object
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* @param[in] _config Configuration name.
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* @param[out] _result Result of the request.
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* @return true if the config is set
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*/
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virtual bool onGetConfig(const char* _config, std::string& _result) const ;
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public:
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/**
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* @brief get all the configuration list
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* @return The list of all parameter availlable in the widget
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*/
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virtual const std::vector<ewol::object::ConfigElement>& getConfigList() {
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return m_listConfig;
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};
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/**
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* @brief Configuration requested to the curent Object (systrem mode)
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* @param[in] _conf Configuration handle.
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* @return true if config set correctly...
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*/
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bool setConfig(const ewol::object::Config& _conf) {
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return onSetConfig(_conf);
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};
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bool setConfig(const std::string& _config, const std::string& _value); // need a search ...
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// TODO : Distingish global search and sub search ...
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bool setConfigNamed(const std::string& _objectName, const std::string& _config, const std::string& _value); // need a search ...
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bool setConfigNamed(const std::string& _objectName, const ewol::object::Config& _conf);
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/**
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* @brief Configuration get from the curent Object (systrem mode)
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* @param[in] _config Configuration name.
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* @return the config properties
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*/
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std::string getConfig(const char* _config) const;
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std::string getConfig(const std::string& _config) const; // need search
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protected:
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std::string m_name; //!< name of the element ...
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public:
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/**
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* @brief get the Object name
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* @return The requested name
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*/
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const std::string& getName() const {
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return m_name;
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};
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/**
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* @brief get the Widget name
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* @param[in] _name The new name
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*/
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void setName(const std::string& _name) {
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m_name = _name;
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};
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public:
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/**
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* @brief load properties with an XML node.
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* @param[in] _node Pointer on the tinyXML node.
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* @return true : All has been done corectly.
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* @return false : An error occured.
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*/
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virtual bool loadXML(exml::Element* _node);
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/**
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* @brief store properties in this XML node.
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* @param[in,out] _node Pointer on the tinyXML node.
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* @return true : All has been done corectly.
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* @return false : An error occured.
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*/
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virtual bool storeXML(exml::Element* _node) const;
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public:
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/**
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* @breif get the current Object manager.
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* @return the requested object manager.
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*/
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ewol::object::Manager& getObjectManager();
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/**
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* @breif get the current Object Message Multicast manager.
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* @return the requested object manager.
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*/
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ewol::object::MultiCast& getMultiCast();
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/**
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* @brief get the curent the system inteface.
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* @return current reference on the instance.
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*/
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ewol::Context& getContext();
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private:
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bool m_isResource; //!< enable this when you want to declare this element is auto-remove
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public:
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/**
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* @brief Declare this element as a resource (or singleton) this mean the element will
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* not be auto Remove at the end of the programm. It just notify that it is not removed.
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* @param[in] _val Value of the type of the element.
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*/
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void setStatusResource(bool _val) {
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m_isResource = _val;
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}
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/**
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* @brief Get the resource status of the element.
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* @return the resource status.
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*/
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bool getStatusResource() {
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return m_isResource;
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}
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};
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};
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#endif
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