ewol/sources/ewol/resources/Colored3DObject.h

63 lines
1.8 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __COLORED_3D_OBJECT_H__
#define __COLORED_3D_OBJECT_H__
#include <etk/types.h>
#include <ewol/resources/Resource.h>
#include <ewol/resources/Image.h>
#include <ewol/resources/Shader.h>
#include <ewol/resources/Program.h>
namespace ewol
{
class Colored3DObject : public ewol::Resource
{
protected:
ewol::Program* m_GLprogram;
int32_t m_GLPosition;
int32_t m_GLMatrix;
int32_t m_GLColor;
protected:
Colored3DObject(void);
virtual ~Colored3DObject(void);
public:
virtual const char* getType(void) { return "ewol::Colored3DObject"; };
virtual void draw(etk::Vector<vec3>& _vertices,
const etk::Color<float>& _color,
bool _updateDepthBuffer=true,
bool _depthtest=true);
virtual void draw(etk::Vector<vec3>& _vertices,
const etk::Color<float>& _color,
mat4& _transformationMatrix,
bool _updateDepthBuffer=true,
bool _depthtest=true);
virtual void drawLine(etk::Vector<vec3>& _vertices,
const etk::Color<float>& _color,
mat4& _transformationMatrix,
bool _updateDepthBuffer=true,
bool _depthtest=true);
public:
/**
* @brief keep the resource pointer.
* @note Never free this pointer by your own...
* @return pointer on the resource or NULL if an error occured.
*/
static ewol::Colored3DObject* keep(void);
/**
* @brief release the keeped resources
* @param[in,out] reference on the object pointer
*/
static void release(ewol::Colored3DObject*& _object);
};
};
#endif