ewol/sources/ewol/physicsShape/PhysicsCapsule.h

45 lines
936 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_PHYSICS_CAPSULE_H__
#define __EWOL_PHYSICS_CAPSULE_H__
#include <etk/types.h>
#include <ewol/physicsShape/PhysicsShape.h>
namespace ewol
{
class PhysicsCapsule : public ewol::PhysicsShape
{
public:
PhysicsCapsule(void) {};
virtual ~PhysicsCapsule(void) {};
public:
virtual bool parse(const char* _line);
virtual void display(void) {};
public:
virtual type_te getType(void) { return ewol::PhysicsShape::capsule; };
private:
float m_radius;
public:
float getRadius(void) const { return m_radius; };
private:
float m_height;
public:
float getHeight(void) const { return m_height; };
public:
virtual const PhysicsCapsule* toCapsule(void) const { return this; };
virtual PhysicsCapsule* toCapsule(void) { return this; };
};
};
#endif