50 lines
1.4 KiB
C++
50 lines
1.4 KiB
C++
/**
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*******************************************************************************
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* @file ewol/Texture.h
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* @brief ewol Texture loading system (header)
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* @author Edouard DUPIN
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* @date 28/10/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#ifndef __EWOL_TEXTURE_H__
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#define __EWOL_TEXTURE_H__
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#include <etk/Types.h>
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#include <ewol/Debug.h>
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#include <etk/File.h>
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namespace ewol
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{
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namespace texture {
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void Init(void);
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void UnInit(void);
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int32_t Load(etk::File fileName, int32_t requestedWidth=-1);
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int32_t Load(int32_t target, int32_t level, int32_t internalFormat, int32_t width, int32_t height, int32_t border, int32_t format, int32_t type, const void* data, int32_t nbBytes, etk::UString filename);
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void UnLoad(uint32_t textureID);
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int32_t GetSize(uint32_t textureID);
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uint32_t GetGLID(uint32_t textureID);
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void UpdateContext(void);
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void UpdateContextIsDestroy(void);
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void OGLContext(bool enable);
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};
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};
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#endif
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