ewol/Sources/ewol/ewol.cpp

114 lines
2.1 KiB
C++

/**
*******************************************************************************
* @file ewol/ewol.cpp
* @brief Main code of ewol (sources)
* @author Edouard DUPIN
* @date 17/10/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewol/ewol.h>
#include <ewol/Font.h>
#include <ewol/WidgetManager.h>
#include <ewol/themeManager.h>
#include <base/gui.h>
#undef __class__
#define __class__ "ewol"
void ewol::Init(int argc, char *argv[])
{
EWOL_INFO("v" EWOL_VERSION_TAG_NAME);
EWOL_INFO("Build Date: " VERSION_BUILD_TIME);
guiAbstraction::Init(argc, argv);
ewol::theme::Init();
ewol::widgetManager::Init();
ewol::InitFont();
}
void ewol::Run(void)
{
guiAbstraction::Run();
}
void ewol::UnInit(void)
{
guiAbstraction::UnInit();
ewol::UnInitFont();
ewol::widgetManager::UnInit();
ewol::theme::UnInit();
}
void ewol::DisplayWindows(ewol::Windows * windows)
{
// Remove current Focus :
ewol::widgetManager::FocusSetDefault(NULL);
ewol::widgetManager::FocusRelease();
// set display of the windows :
guiAbstraction::SetDisplayOnWindows(windows);
// Set the new default Focus :
ewol::widgetManager::FocusSetDefault(windows);
}
void ewol::Stop(void)
{
guiAbstraction::Stop();
}
void ewol::ChangeSize(int32_t w, int32_t h)
{
guiAbstraction::ChangeSize(w, h);
}
void ewol::ChangePos(int32_t x, int32_t y)
{
guiAbstraction::ChangePos(x, y);
}
void ewol::GetAbsPos(int32_t & x, int32_t & y)
{
guiAbstraction::GetAbsPos(x, y);
}
void ewol::StartResizeSystem(void)
{
#ifdef __PLATFORM__X11
guiAbstraction::StartResizeSystem();
#endif
}
void ewol::StartMoveSystem(void)
{
#ifdef __PLATFORM__X11
guiAbstraction::StartMoveSystem();
#endif
}
bool ewol::IsPressedInput(int32_t inputID)
{
return guiAbstraction::IsPressedInput(inputID);
}