ewol/sources/ewol/compositing/Compositing.h

67 lines
1.6 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_COMPOSITING_H__
#define __EWOL_COMPOSITING_H__
#include <ewol/debug.h>
#include <etk/UString.h>
#include <etk/math/Matrix4.h>
namespace ewol
{
class Compositing
{
protected:
mat4 m_matrixApply;
public:
/**
* @brief generic constructor
*/
Compositing(void);
/**
* @brief Generic destructor
*/
virtual ~Compositing(void);
/**
* @brief Virtal pure function that request the draw of all openGl elements
*/
virtual void Draw(void)=0;
/**
* @brief Clear alll tre registered element in the current element
*/
virtual void Clear(void);
/**
* @brief Reset to the eye matrix the openGL mouving system
*/
virtual void ResetMatrix(void);
/**
* @brief Translate the current display of this element
* @param[in] _vect The translation vector to apply at the transformation matrix
*/
virtual void Translate(const vec3& _vect);
/**
* @brief Rotate the curent display of this element
* @param[in] _vect The rotation vector to apply at the transformation matrix
*/
virtual void Rotate(const vec3& _vect, float _angle);
/**
* @brief Scale the current diaplsy of this element
* @param[in] _vect The scaling vector to apply at the transformation matrix
*/
virtual void Scale(const vec3& _vect);
/**
* @brief set the transformation matrix
* @param[in] _mat The new matrix.
*/
virtual void SetMatrix(const mat4& _mat);
};
};
#endif