61 lines
1.2 KiB
C++
61 lines
1.2 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_LIGHT_H__
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#define __EWOL_LIGHT_H__
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#include <etk/types.h>
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#include <etk/math/Vector3D.h>
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#include <etk/math/Vector4D.h>
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#include <ewol/renderer/resources/Program.h>
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namespace ewol
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{
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class Light
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{
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private:
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// values
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vec3 m_direction;
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vec3 m_halfplane;
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vec4 m_ambientColor;
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vec4 m_diffuseColor;
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vec4 m_specularColor;
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private:
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// GL index
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int32_t m_GL_direction;
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int32_t m_GL_halfplane;
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int32_t m_GL_ambientColor;
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int32_t m_GL_diffuseColor;
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int32_t m_GL_specularColor;
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public:
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Light(void);
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~Light(void);
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void Link(ewol::Program* prog, const etk::UString& baseName);
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void Draw(ewol::Program* prog);
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void SetDirection(const vec3& val) {
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m_direction = val;
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}
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void SetHalfPlane(const vec3& val) {
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m_halfplane = val;
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}
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void SetAmbientColor(const vec4& val) {
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m_ambientColor = val;
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}
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void SetDiffuseColor(const vec4& val) {
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m_diffuseColor = val;
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}
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void SetSpecularColor(const vec4& val) {
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m_specularColor = val;
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}
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};
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};
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#endif
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