695 lines
51 KiB
HTML
695 lines
51 KiB
HTML
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<h1>ewol Library</h1>
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<h2>ewol</h2>
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<ul class="niveau1">
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<li class="sousmenu"><a>compositing</a>
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<li><a href="ewol__Compositing.html">Compositing</a></li>
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<li><a href="ewol__key__status.html">status</a></li>
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<li><a href="ewol__key__type.html">type</a></li>
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</ul>
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<li class="sousmenu"><a>object</a>
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<ul class="niveau2">
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<li><a href="ewol__Object.html">Object</a></li>
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<li><a href="ewol__object__Config.html">Config</a></li>
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<li><a href="ewol__object__Manager.html">Manager</a></li>
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<li><a href="ewol__object__Message.html">Message</a></li>
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<li class="sousmenu"><a>openGL</a>
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<ul class="niveau2">
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<li><a href="ewol__openGL__openGlFlags.html">openGlFlags</a></li>
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</ul>
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</li>
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<li class="sousmenu"><a>resource</a>
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<ul class="niveau2">
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<li><a href="ewol__Resource.html">Resource</a></li>
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<li><a href="ewol__resource__Colored3DObject.html">Colored3DObject</a></li>
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<li><a href="ewol__resource__ConfigFile.html">ConfigFile</a></li>
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<li><a href="ewol__resource__FontBase.html">FontBase</a></li>
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<li><a href="ewol__resource__FontFreeType.html">FontFreeType</a></li>
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<li><a href="ewol__resource__Manager.html">Manager</a></li>
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<li><a href="ewol__resource__Program.html">Program</a></li>
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<li><a href="ewol__resource__Shader.html">Shader</a></li>
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<li><a href="ewol__resource__Texture.html">Texture</a></li>
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<li><a href="ewol__resource__TextureFile.html">TextureFile</a></li>
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<li><a href="ewol__resource__TexturedFont.html">TexturedFont</a></li>
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<li><a href="ewol__resource__VirtualBufferObject.html">VirtualBufferObject</a></li>
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</ul>
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</li>
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<li class="sousmenu"><a>widget</a>
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<ul class="niveau2">
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<li><a href="ewol__Widget.html">Widget</a></li>
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<li><a href="ewol__widget__Button.html">Button</a></li>
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<li><a href="ewol__widget__ButtonColor.html">ButtonColor</a></li>
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<li><a href="ewol__widget__CheckBox.html">CheckBox</a></li>
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<li><a href="ewol__widget__ColorBar.html">ColorBar</a></li>
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<li><a href="ewol__widget__ColorChooser.html">ColorChooser</a></li>
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<li><a href="ewol__widget__Composer.html">Composer</a></li>
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<li><a href="ewol__widget__Container.html">Container</a></li>
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<li><a href="ewol__widget__ContainerN.html">ContainerN</a></li>
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<li><a href="ewol__widget__ContextMenu.html">ContextMenu</a></li>
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<li><a href="ewol__widget__Entry.html">Entry</a></li>
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<li><a href="ewol__widget__FileChooser.html">FileChooser</a></li>
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<li class="sousmenu"><a href="ewol__widget__Gird.html">Gird</a>
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<ul class="niveau3">
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<li><a href="ewol__widget__Gird.html::GirdProperties">GirdProperties</a></li>
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</ul>
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</li>
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<li><a href="ewol__widget__Image.html">Image</a></li>
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<li><a href="ewol__widget__Joystick.html">Joystick</a></li>
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<li><a href="ewol__widget__Label.html">Label</a></li>
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<li><a href="ewol__widget__Layer.html">Layer</a></li>
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<li><a href="ewol__widget__List.html">List</a></li>
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<li><a href="ewol__widget__ListFileSystem.html">ListFileSystem</a></li>
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<li><a href="ewol__widget__Manager.html">Manager</a></li>
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<li><a href="ewol__widget__Menu.html">Menu</a></li>
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<li><a href="ewol__widget__MenuElement.html">MenuElement</a></li>
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<li><a href="ewol__widget__Parameter.html">Parameter</a></li>
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<li><a href="ewol__widget__ParameterList.html">ParameterList</a></li>
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<li><a href="ewol__widget__PopUp.html">PopUp</a></li>
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<li><a href="ewol__widget__ProgressBar.html">ProgressBar</a></li>
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<li><a href="ewol__widget__Scroll.html">Scroll</a></li>
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<li><a href="ewol__widget__Sizer.html">Sizer</a></li>
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<li><a href="ewol__widget__Slider.html">Slider</a></li>
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<li><a href="ewol__widget__Spacer.html">Spacer</a></li>
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<li><a href="ewol__widget__StdPopUp.html">StdPopUp</a></li>
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<li><a href="ewol__widget__WSlider.html">WSlider</a></li>
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<li><a href="ewol__widget__WidgetScrooled.html">WidgetScrooled</a></li>
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<li><a href="ewol__widget__Windows.html">Windows</a></li>
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<li><a href="ewol__widget__elementPL.html">elementPL</a></li>
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</ul>
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</li>
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<ul>
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<h3> </h3>
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</div>
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</div>
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</div>
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<div class="container" id="content">
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<h1>Class: ewol::resource::Program</h1>
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<br/>
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<h2>Constructor and Destructor:</h2>
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<pre>
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# <a class="code-function" href="#Program">Program</a> (<span class="code-storage-keyword">const</span> <a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> & <span class="code-argument">filename</span>);<br># ~<a class="code-function" href="#Program">Program</a> (<span class="code-type">void</span>);<br></pre>
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<h2>Synopsis:</h2>
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<pre>
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+ <span class="code-type">int32_t</span> <a class="code-function" href="#getAttribute">getAttribute</a> (<a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> <span class="code-argument">_elementName</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#sendAttribute">sendAttribute</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-type">void</span> * <span class="code-argument">_pointer</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_jumpBetweenSample</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#sendAttributePointer">sendAttributePointer</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <a href="ewol__resource__VirtualBufferObject.html" class="code-type">ewol::resource::VirtualBufferObject</a> * <span class="code-argument">_vbo</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_index</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_jumpBetweenSample</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_offset</span>);<br>+ <span class="code-type">int32_t</span> <a class="code-function" href="#getUniform">getUniform</a> (<a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> <span class="code-argument">_elementName</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniformMatrix4fv">uniformMatrix4fv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> mat4 <span class="code-argument">_pointer</span>,<br/> <span class="code-type">bool</span> <span class="code-argument">_transpose</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform1f">uniform1f</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value1</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2f">uniform2f</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value2</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3f">uniform3f</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value3</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4f">uniform4f</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type">float</span> <span class="code-argument">_value4</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform1i">uniform1i</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value1</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2i">uniform2i</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value2</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3i">uniform3i</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value3</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4i">uniform4i</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value2</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value3</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_value4</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform1fv">uniform1fv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2fv">uniform2fv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3fv">uniform3fv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4fv">uniform4fv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform1iv">uniform1iv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2iv">uniform2iv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3iv">uniform3iv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4iv">uniform4iv</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,<br/> <span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2">uniform2</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3">uniform3</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4">uniform4</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> vec4 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform2">uniform2</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform3">uniform3</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec3 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#uniform4">uniform4</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> <span class="code-storage-keyword">const</span> ivec4 & <span class="code-argument">_value</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#use">use</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#setTexture0">setTexture0</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> GL<span class="code-type">int</span> <span class="code-argument">_textureOpenGlID</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#setTexture1">setTexture1</a> (<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,<br/> GL<span class="code-type">int</span> <span class="code-argument">_textureOpenGlID</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#unUse">unUse</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#updateContext">updateContext</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#removeContext">removeContext</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#removeContextToLate">removeContextToLate</a> (<span class="code-type">void</span>);<br>+ <span class="code-type">void</span> <a class="code-function" href="#reload">reload</a> (<span class="code-type">void</span>);<br>+ <span class="code-storage-keyword">static</span> <a href="ewol__resource__Program.html" class="code-type">ewol::resource::Program</a> * <a class="code-function" href="#keep">keep</a> (<span class="code-storage-keyword">const</span> <a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> & <span class="code-argument">_filename</span>);<br>+ <span class="code-storage-keyword">static</span> <span class="code-type">void</span> <a class="code-function" href="#release">release</a> (<a href="ewol__resource__Program.html" class="code-type">ewol::resource::Program</a> * & <span class="code-argument">_object</span>);<br></pre>
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<h2>Object Hierarchy:</h2>
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<pre>
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<a href="ewol__Object.html">ewol::Object</a>
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+--> <a href="ewol__Resource.html">ewol::Resource</a>
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+--> <b>ewol::resource::Program</b>
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</pre>
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<br/>
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<h2>Description:</h2>
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//!< if this element does not exist this is false/**
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* @brief Program is a compilation of some fragment Shader and vertex Shader. This construct automaticly this assiciation
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* The input file must have the form : "myFile.prog"
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* The data is simple :
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* <pre>
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* # Comment line ... paid attention at the space at the end of lines, they are considered like a part of the file ...
|
|
* # The folder is automaticly get from the program file basic folder
|
|
* filename1.vert
|
|
* filename2.frag
|
|
* filename3.vert
|
|
* filename4.frag
|
|
* </pre>
|
|
*/<h2>Detail:<h2>
|
|
<h3><a id="getAttribute">getAttribute</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">int32_t</span> <span class="code-function">getAttribute</span>(<a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> <span class="code-argument">_elementName</span>);</pre>
|
|
<br/>
|
|
User request an attribute on this program.
|
|
<br/><b>Notes:</b> The attribute is send to the fragment shaders
|
|
<br/> <ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_elementName</span> Name of the requested attribute.
|
|
<br/><b>Return:</b> An abstract ID of the current attribute (this value is all time availlable, even if the program will be reloaded)
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="sendAttribute">sendAttribute</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">sendAttribute</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-type">void</span> * <span class="code-argument">_pointer</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_jumpBetweenSample</span>);</pre>
|
|
<br/>
|
|
Send attribute table to the spefified ID attribure (not send if does not really exist in the openGL program).
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the Attribute that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Specifies the number of elements that are to be modified.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_pointer</span> Pointer on the data that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_jumpBetweenSample</span> Number of byte to jump between 2 vertex (this permit to enterlace informations)
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="sendAttributePointer">sendAttributePointer</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">sendAttributePointer</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<a href="ewol__resource__VirtualBufferObject.html" class="code-type">ewol::resource::VirtualBufferObject</a> * <span class="code-argument">_vbo</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_index</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_jumpBetweenSample</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_offset</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="getUniform">getUniform</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">int32_t</span> <span class="code-function">getUniform</span>(<a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> <span class="code-argument">_elementName</span>);</pre>
|
|
<br/>
|
|
User request an Uniform on this program.
|
|
<br/><b>Notes:</b> uniform value is availlable for all the fragment shader in the program (only one value for all)
|
|
<br/> <ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_elementName</span> Name of the requested uniform.
|
|
<br/><b>Return:</b> An abstract ID of the current uniform (this value is all time availlable, even if the program will be reloaded)
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniformMatrix4fv">uniformMatrix4fv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniformMatrix4fv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
mat4 <span class="code-argument">_pointer</span>,
|
|
<span class="code-type">bool</span> <span class="code-argument">_transpose</span>);</pre>
|
|
<br/>
|
|
Send a uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Specifies the number of elements that are to be modified. This should be 1 if the targeted uniform variable is not an array, and 1 or more if it is an array.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_pointer</span> Pointer on the data that might be sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_transpose</span> Transpose the matrix (needed all the taime in the normal openGl access (only not done in the openGL-ES2 due to the fact we must done it ourself)
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform1f">uniform1f</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform1f</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value1</span>);</pre>
|
|
<br/>
|
|
Send 1 float uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2f">uniform2f</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2f</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value2</span>);</pre>
|
|
<br/>
|
|
Send 2 float uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3f">uniform3f</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3f</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value2</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value3</span>);</pre>
|
|
<br/>
|
|
Send 3 float uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value3</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4f">uniform4f</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4f</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value2</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value3</span>,
|
|
<span class="code-type">float</span> <span class="code-argument">_value4</span>);</pre>
|
|
<br/>
|
|
Send 4 float uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value3</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value4</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform1i">uniform1i</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform1i</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value1</span>);</pre>
|
|
<br/>
|
|
Send 1 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2i">uniform2i</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2i</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value2</span>);</pre>
|
|
<br/>
|
|
Send 2 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3i">uniform3i</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3i</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value2</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value3</span>);</pre>
|
|
<br/>
|
|
Send 3 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value3</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4i">uniform4i</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4i</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value1</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value2</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value3</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_value4</span>);</pre>
|
|
<br/>
|
|
Send 4 signed integer uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value1</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value2</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value3</span> Value to send at the Uniform
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value4</span> Value to send at the Uniform
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform1fv">uniform1fv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform1fv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "vec1" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2fv">uniform2fv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2fv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "vec2" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3fv">uniform3fv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3fv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "vec3" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4fv">uniform4fv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4fv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">float</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "vec4" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform1iv">uniform1iv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform1iv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "ivec1" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2iv">uniform2iv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2iv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "ivec2" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the Attribute that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3iv">uniform3iv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3iv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "ivec3" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4iv">uniform4iv</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4iv</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-type">int32_t</span> <span class="code-argument">_nbElement</span>,
|
|
<span class="code-storage-keyword">const</span> <span class="code-type">int32_t</span> * <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
Send "ivec4" uniform element to the spefified ID (not send if does not really exist in the openGL program)
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_nbElement</span> Number of element sended
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_value</span> Pointer on the data
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2">uniform2</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3">uniform3</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4">uniform4</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> vec4 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform2">uniform2</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform2</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform3">uniform3</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform3</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> ivec3 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="uniform4">uniform4</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">uniform4</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
<span class="code-storage-keyword">const</span> ivec4 & <span class="code-argument">_value</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="use">use</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">use</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
Request the processing of this program
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
<h3><a id="setTexture0">setTexture0</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">setTexture0</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
GL<span class="code-type">int</span> <span class="code-argument">_textureOpenGlID</span>);</pre>
|
|
<br/>
|
|
set the testure Id on the specify uniform element.
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_idElem</span> Id of the uniform that might be sended.
|
|
<br/><b>Parameter [input]:</b> <span class="code-argument">_textureOpenGlID</span> Real openGL texture ID
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="setTexture1">setTexture1</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">setTexture1</span>(<span class="code-type">int32_t</span> <span class="code-argument">_idElem</span>,
|
|
GL<span class="code-type">int</span> <span class="code-argument">_textureOpenGlID</span>);</pre>
|
|
<br/>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3><a id="unUse">unUse</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">unUse</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
Stop the processing of this program
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
<h3><a id="updateContext">updateContext</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">updateContext</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
This load/reload the data in the opengl context, needed when removed previously.
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
<h3><a id="removeContext">removeContext</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">removeContext</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
remove the data from the opengl context.
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
<h3><a id="removeContextToLate">removeContextToLate</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">removeContextToLate</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
Special android spec! It inform us that all context is removed and after notify us...
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
<h3><a id="reload">reload</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-type">void</span> <span class="code-function">reload</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
Relode the shader from the file. used when a request of resouces reload is done.
|
|
<br/><b>Notes:</b> this is really usefull when we tested the new themes or shader developpements.
|
|
<br/> <br/>
|
|
|
|
<hr/>
|
|
<h3>ewol::resource::<a id="keep">keep</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-storage-keyword">static</span> <a href="ewol__resource__Program.html" class="code-type">ewol::resource::Program</a> * <span class="code-function">keep</span>(<span class="code-storage-keyword">const</span> <a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> & <span class="code-argument">_filename</span>);</pre>
|
|
<br/>
|
|
keep the resource pointer.
|
|
<br/><b>Notes:</b> Never free this pointer by your own...
|
|
<br/> <ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">_filename</span> Name of the openGL program.
|
|
<br/><b>Return:</b> pointer on the resource or NULL if an error occured.
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3>ewol::resource::<a id="release">release</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-storage-keyword">static</span> <span class="code-type">void</span> <span class="code-function">release</span>(<a href="ewol__resource__Program.html" class="code-type">ewol::resource::Program</a> * & <span class="code-argument">_object</span>);</pre>
|
|
<br/>
|
|
release the keeped resources
|
|
<br/><ul>
|
|
<b>Parameter [input] [output]:</b> <span class="code-argument">reference</span> on the object pointer
|
|
<br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3>ewol::resource::<a id="Program">Program</a> ()</h3>
|
|
|
|
<pre>
|
|
<span class="code-function">Program</span>(<span class="code-storage-keyword">const</span> <a href="http://www.cplusplus.com/reference/string/string/" class="code-type">std::string</a> & <span class="code-argument">filename</span>);</pre>
|
|
<br/>
|
|
Contructor of an opengl Program.
|
|
<br/><ul>
|
|
<b>Parameter [input]:</b> <span class="code-argument">filename</span> Standard file name format. see <br/></ul>
|
|
<br/>
|
|
|
|
<hr/>
|
|
<h3>ewol::resource::~<a id="Program">Program</a> ()</h3>
|
|
|
|
<pre>
|
|
~<span class="code-function">Program</span>(<span class="code-type">void</span>);</pre>
|
|
<br/>
|
|
Destructor, remove the current Program.
|
|
<br/><br/>
|
|
|
|
<hr/>
|
|
</div>
|
|
</body>
|
|
</html>
|