ewol/Sources/ewolOObject2DColored.cpp

226 lines
4.8 KiB
C++

/**
*******************************************************************************
* @file ewolOObject2DColored.cpp
* @brief ewol OpenGl Object system (Sources)
* @author Edouard DUPIN
* @date 09/11/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <ewolOObject2DColored.h>
#include <GL/gl.h>
#include <math.h>
#undef __class__
#define __class__ "ewol::OObject2DColored"
ewol::OObject2DColored::OObject2DColored(void)
{
SetColor(1.0, 1.0, 1.0, 1.0);
}
ewol::OObject2DColored::~OObject2DColored(void)
{
m_coord.Clear();
m_coordColor.Clear();
}
void ewol::OObject2DColored::Draw(void)
{
if (m_coord.Size()<=0) {
return;
}
// Enable Pointers
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_COLOR_ARRAY );
// Set the vertex pointer to our vertex data
glVertexPointer(2, GL_FLOAT, 0, &m_coord[0] );
glColorPointer(4, GL_FLOAT, 0, &m_coordColor[0] );
// Render : draw all of the triangles at once
glDrawArrays( GL_TRIANGLES, 0, m_coord.Size());
//glDrawElements( GL_TRIANGLES, 0, m_coord.Size());
//EWOL_DEBUG("Draw ..." << m_coord.Size()/3 << " triangle(s)");
// Disable Pointers
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
}
void ewol::OObject2DColored::UpdateOrigin(float x, float y)
{
for (int32_t iii=0; iii<m_coord.Size(); iii++) {
m_coord[iii].x += x;
m_coord[iii].y += y;
}
}
void ewol::OObject2DColored::SetColor( float red, float green, float blue, float alpha)
{
m_Color.red = red;
m_Color.green = green;
m_Color.blue = blue;
m_Color.alpha = alpha;
}
void ewol::OObject2DColored::Line(float sx, float sy, float ex, float ey, float thickness)
{
if (sx == ex && sy == ey) {
EWOL_WARNING("Try to draw an line width 0");
return;
}
//teta = tan-1(oposer/adjacent)
double teta = 0;
if (sx <= ex) {
teta = atan((ey-sy)/(ex-sx));
} else {
teta = M_PI + atan((ey-sy)/(ex-sx));
}
if (teta < 0) {
teta += 2*M_PI;
} else if (teta > 2*M_PI) {
teta -= 2*M_PI;
}
//EWOL_DEBUG("teta = " << (teta*180/(M_PI)) << " deg." );
double offsety = sin(teta-M_PI/2) * (thickness/2);
double offsetx = cos(teta-M_PI/2) * (thickness/2);
// just for debug ...
/*if (offsetx <= 0.001 && offsetx >= -0.001) {
offsetx = 0;
}
if (offsety <= 0.001 && offsety >= -0.001) {
offsety = 0;
}
EWOL_DEBUG("ofset (" << offsetx << "," << offsety << ")");
*/
coord2D_ts point;
point.x = sx - offsetx;
point.y = sy - offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = sx + offsetx;
point.y = sy + offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = ex + offsetx;
point.y = ey + offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = ex - offsetx;
point.y = ey - offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = sx - offsetx;
point.y = sy - offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
}
void ewol::OObject2DColored::Rectangle(float x, float y, float w, float h)
{
coord2D_ts point;
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = x + w;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = x + w;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
point.x = x;
point.y = y + h;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
}
void ewol::OObject2DColored::Circle(float x, float y, float radius, float thickness)
{
}
void ewol::OObject2DColored::Disc(float x, float y, float radius)
{
coord2D_ts point;
if (radius<0) {
radius *= -1;
}
int32_t nbOcurence = radius*5;
for (int32_t iii=0; iii<nbOcurence; iii++) {
point.x = x;
point.y = y;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
double angleOne = 2*M_PI* iii / nbOcurence ;
double offsety = sin(angleOne) * radius;
double offsetx = cos(angleOne) * radius;
point.x = x + offsetx;
point.y = y + offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
double angleTwo = 2*M_PI* (iii+1) / nbOcurence ;
offsety = sin(angleTwo) * radius;
offsetx = cos(angleTwo) * radius;
point.x = x + offsetx;
point.y = y + offsety;
m_coord.PushBack(point);
m_coordColor.PushBack(m_Color);
}
}