100 lines
2.5 KiB
C++
100 lines
2.5 KiB
C++
/**
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*******************************************************************************
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* @file ewol/widget/Scene.cpp
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* @brief ewol Scene widget system (Sources)
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* @author Edouard DUPIN
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* @date 01/04/2012
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#include <ewol/widget/Scene.h>
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#include <math.h>
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#include <ewol/OObject.h>
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#include <ewol/WidgetManager.h>
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/**
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* @brief Initilise the basic widget property ==> due to the android system
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* @note all widget that have template might have this initializer ...
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* @param ---
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* @return ---
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*/
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void ewol::WIDGET_SceneInit(void)
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{
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}
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#undef __class__
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#define __class__ "Scene"
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ewol::Scene::Scene(void)
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{
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SetCanHaveFocus(true);
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}
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ewol::Scene::~Scene(void)
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{
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}
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//!< EObject name :
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extern const char * const ewol::TYPE_EOBJECT_WIDGET_SCENE = "Scene";
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/**
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* @brief Check if the object has the specific type.
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* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
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* @param[in] objectType type of the object we want to check
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* @return true if the object is compatible, otherwise false
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*/
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bool ewol::Scene::CheckObjectType(const char * const objectType)
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{
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if (NULL == objectType) {
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EWOL_ERROR("check error : \"" << ewol::TYPE_EOBJECT_WIDGET_SCENE << "\" != NULL(pointer) ");
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return false;
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}
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if (objectType == ewol::TYPE_EOBJECT_WIDGET_SCENE) {
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return true;
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} else {
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if(true == ewol::WidgetScrooled::CheckObjectType(objectType)) {
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return true;
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}
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EWOL_ERROR("check error : \"" << ewol::TYPE_EOBJECT_WIDGET_SCENE << "\" != \"" << objectType << "\"");
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return false;
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}
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}
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/**
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* @brief Get the current Object type of the EObject
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* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
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* @param[in] objectType type description
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* @return true if the object is compatible, otherwise false
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*/
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const char * const ewol::Scene::GetObjectType(void)
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{
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return ewol::TYPE_EOBJECT_WIDGET_SCENE;
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}
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void ewol::Scene::OnRegenerateDisplay(void)
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{
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if (true == NeedRedraw()) {
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}
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}
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