ewol/Sources/ewolWindows.cpp

120 lines
3.3 KiB
C++

/**
*******************************************************************************
* @file ewolWindows.cpp
* @brief ewol window system (sources)
* @author Edouard DUPIN
* @date 20/10/2011
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#include <etkTypes.h>
#include <etkString.h>
#include <ewolWidget.h>
#include <ewolWindows.h>
#include <ewolOObject.h>
#include <GL/gl.h>
bool ewol::Windows::CalculateSize(double availlableX, double availlableY)
{
m_size.x = availlableX;
m_size.y = availlableY;
return true;
}
void ewol::Windows::SysDraw(void)
{
//EWOL_DEBUG("Drow on (" << m_size.x << "," << m_size.y << ")");
// set the size of the open GL system
glViewport(0,0,m_size.x,m_size.y);
// Clear the screen with transparency ...
glClearColor(0.750, 0.750, 0.750, 0.5);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0., m_size.x, 0., -m_size.y, 1., 20.);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glTranslatef(0, -m_size.y, -5);
//http://www.khronos.org/opengles/documentation/opengles1_0/html/glBlendFunc.html
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
//glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA);
//glBlendFunc(GL_SRC_ALPHA, GL_SRC_COLOR);
static bool initDone = false;
static GLuint indexListe;
if (false == initDone) {
initDone = true;
// create one display list
indexListe = glGenLists(1);
// compile the display list, store a triangle in it
glNewList(indexListe, GL_COMPILE);
glBegin(GL_QUADS);
float plop2 = 0.2;
//glVertex3fv(v0);
glColor3f(1., 0., 0.); glVertex3f( plop2*m_size.x, plop2*m_size.y, 0.);
glColor3f(0., 1., 0.); glVertex3f( (1.0-plop2)*m_size.x, plop2*m_size.y, 0.);
glColor3f(0., 0., 1.); glVertex3f( (1.0-plop2)*m_size.x, (1.0-plop2)*m_size.y, 0.);
glColor3f(1., 1., 0.); glVertex3f( plop2*m_size.x, (1.0-plop2)*m_size.y, 0.);
glEnd();
glEndList();
}
// destroy : glDeleteLists(indexListe, 1);
// draw the display list
glCallList(indexListe);
static double ploppp = 0.1;
//EWOL_DEBUG("plop is " << ploppp << " devient " << (1.0-ploppp) );
glBegin(GL_QUADS);
glColor3f(1., 0., 0.); glVertex3f( ploppp*m_size.x, ploppp*m_size.y, 0.);
glColor3f(0., 1., 0.); glVertex3f( (1.0-ploppp)*m_size.x, ploppp*m_size.y, 0.);
glColor3f(0., 0., 1.); glVertex3f( (1.0-ploppp)*m_size.x, (1.0-ploppp)*m_size.y, 0.);
glColor3f(1., 1., 0.); glVertex3f( ploppp*m_size.x, (1.0-ploppp)*m_size.y, 0.);
glEnd();
ploppp += 0.05;
if (ploppp>0.5) {
ploppp = 0;
}
ewol::OObject2DColored myOObject;
myOObject.Rectangle(20, 30, 100, 50, 1.0, 0.0, 0.0, 1.0);
myOObject.Rectangle(50, 50, 50, 50, 0.0, 1.0, 0.0, 1.0);
myOObject.Rectangle(80, 80, 100, 50, 0.0, 0.0, 1.0, 1.0);
myOObject.Rectangle(50, 00, 300, 300, 0.2, 0.2, 0.2, 0.5);
myOObject.Rectangle(-50, -50, 120, 120, 0.0, 1.0, 1.0, 0.5);
myOObject.Draw();
}