ewol/data/theme/rounded/widgetPopUp.vert

18 lines
420 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec2 EW_coord2d;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec2 v_position; // This will be passed into the fragment shader.
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
// transmit position of the curent element (intermolated ...)
v_position = EW_coord2d;
}