28 lines
741 B
GLSL
28 lines
741 B
GLSL
#ifdef GL_ES
|
|
precision mediump float;
|
|
precision mediump int;
|
|
#endif
|
|
// Input :
|
|
attribute vec3 EW_coord3d;
|
|
attribute vec2 EW_texture2d;
|
|
attribute vec3 EW_normal;
|
|
attribute vec3 EW_faceNormal;
|
|
uniform mat4 EW_MatrixTransformation;
|
|
uniform mat4 EW_MatrixPosition;
|
|
|
|
// output :
|
|
varying vec2 f_texcoord;
|
|
varying vec3 v_ecNormal;
|
|
|
|
void main(void) {
|
|
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
|
|
// set texture output coord
|
|
f_texcoord = EW_texture2d;
|
|
mat4 MatrixPosition = EW_MatrixPosition;
|
|
MatrixPosition[3][0] = 0.0;
|
|
MatrixPosition[3][1] = 0.0;
|
|
MatrixPosition[3][2] = 0.0;
|
|
v_ecNormal = vec3(MatrixPosition * vec4(EW_normal, 1.0) );
|
|
//v_ecNormal = vec3(MatrixPosition * vec4(EW_faceNormal, 1.0) );
|
|
}
|