ewol/data/textured3D2.vert

28 lines
741 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input :
attribute vec3 EW_coord3d;
attribute vec2 EW_texture2d;
attribute vec3 EW_normal;
attribute vec3 EW_faceNormal;
uniform mat4 EW_MatrixTransformation;
uniform mat4 EW_MatrixPosition;
// output :
varying vec2 f_texcoord;
varying vec3 v_ecNormal;
void main(void) {
gl_Position = EW_MatrixTransformation * EW_MatrixPosition * vec4(EW_coord3d, 1.0);
// set texture output coord
f_texcoord = EW_texture2d;
mat4 MatrixPosition = EW_MatrixPosition;
MatrixPosition[3][0] = 0.0;
MatrixPosition[3][1] = 0.0;
MatrixPosition[3][2] = 0.0;
v_ecNormal = vec3(MatrixPosition * vec4(EW_normal, 1.0) );
//v_ecNormal = vec3(MatrixPosition * vec4(EW_faceNormal, 1.0) );
}