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1.7 KiB
C++

/**
*******************************************************************************
* @file ewol/oObject/Sprite.h
* @brief ewol OpenGl Object system (header)
* @author Edouard DUPIN
* @date 04/04/2012
* @par Project
* ewol
*
* @par Copyright
* Copyright 2011 Edouard DUPIN, all right reserved
*
* This software is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY.
*
* Licence summary :
* You can modify and redistribute the sources code and binaries.
* You can send me the bug-fix
*
* Term of the licence in in the file licence.txt.
*
*******************************************************************************
*/
#ifndef __EWOL_O_OBJECT_SPRITE_H__
#define __EWOL_O_OBJECT_SPRITE_H__
#include <ewol/oObject/OObject.h>
#include <ewol/texture/Texture.h>
namespace ewol {
class Sprite :public ewol::OObject
{
private:
etk::UString m_name;
public:
Sprite(etk::UString spriteName, float sizeX=-1, float sizeY=-1);
virtual ~Sprite(void);
virtual void Draw(void);
void Clear(void);
void Element(Vector2D<float> pos, float size, float angle);
void Element(Vector3D<float> pos, float size, float angle);
void Element(Vector2D<float> pos, float size, float angle, draw::Color tmpColor);
void Element(Vector3D<float> pos, float size, float angle, draw::Color tmpColor);
bool HasName(etk::UString& name) { return name == m_name; };
protected:
ewol::Texture* m_resource; //!< texture resources
etk::Vector<Vector3D<float> > m_coord; //!< internal coord of the object
etk::Vector<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
etk::Vector<draw::Color> m_coordColor; //!< internal color of the different point
};
};
#endif