84 lines
2.6 KiB
C++
84 lines
2.6 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __RESOURCES_MANAGER_H__
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#define __RESOURCES_MANAGER_H__
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#include <etk/types.h>
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#include <ewol/debug.h>
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#include <ewol/resources/Resource.h>
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#include <ewol/resources/Shader.h>
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#include <ewol/resources/Program.h>
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#include <ewol/resources/VirtualBufferObject.h>
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#include <ewol/resources/ConfigFile.h>
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#include <ewol/resources/TexturedFont.h>
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#include <ewol/resources/Texture.h>
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#include <ewol/resources/Image.h>
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#include <ewol/resources/Mesh.h>
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#include <ewol/resources/Colored3DObject.h>
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namespace ewol {
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class ResourceManager {
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private:
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std::vector<ewol::Resource*> m_resourceList;
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std::vector<ewol::Resource*> m_resourceListToUpdate;
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bool m_contextHasBeenRemoved;
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public:
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/**
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* @brief initialize the internal variable
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*/
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ResourceManager(void);
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/**
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* @brief Uninitiamize the resource manager, free all resources previously requested
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* @note when not free == > generate warning, because the segfault can appear after...
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*/
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~ResourceManager(void);
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/**
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* @brief remove all resources (un-init) out of the destructor (due to the system implementation)
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*/
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void unInit(void);
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/**
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* @brief display in the log all the resources loaded ...
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*/
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void display(void);
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/**
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* @brief Reload all resources from files, and send there in openGL card if needed.
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* @note If file is reference at THEME:XXX:filename if the Theme change the file will reload the newOne
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*/
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void reLoadResources(void);
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/**
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* @brief Call by the system to send all the needed data on the graphic card chen they change ...
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* @param[in] _object The resources that might be updated
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*/
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void update(ewol::Resource* _object);
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/**
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* @brief Call by the system chen the openGL Context has been unexpectially removed == > This reload all the texture, VBO and other ....
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*/
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void updateContext(void);
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/**
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* @brief This is to inform the resources manager that we have no more openGl context ...
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*/
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void contextHasBeenDestroyed(void);
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public:
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// internal API to extent eResources in extern Soft
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ewol::Resource* localKeep(const std::string& _filename);
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void localAdd(ewol::Resource* _object);
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public:
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/**
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* @brief release a resources and free it if the Last release is call.
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* @param[in,out] _object element to realease == > is return at NULL value.
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* @return true, if element is removed, and false for just decreasing counter
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*/
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bool release(ewol::Resource*& _object);
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};
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};
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#endif
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