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C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license APACHE v2.0 (see license file)
*/
#ifndef __EWOL_LUA_OBJECT_H__
#define __EWOL_LUA_OBJECT_H__
#include <etk/types.h>
struct lua_State;
namespace ewolLua {
int32_t loadObject(lua_State* _L);
};
#endif