50 lines
1.5 KiB
C++
50 lines
1.5 KiB
C++
/**
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*******************************************************************************
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* @file ewolOObject2DTextured.h
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* @brief ewol OpenGl Object system (header)
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* @author Edouard DUPIN
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* @date 09/11/2011
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#ifndef __EWOL_O_OBJECT_2D_TEXTURED_H__
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#define __EWOL_O_OBJECT_2D_TEXTURED_H__
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#include <ewolOObject.h>
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namespace ewol {
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class OObject2DTextured :public ewol::OObject
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{
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public:
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OObject2DTextured(etk::File textureName);
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virtual ~OObject2DTextured(void);
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public:
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virtual void Draw(void);
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void Rectangle(etkFloat_t x, etkFloat_t y, etkFloat_t w, etkFloat_t h, etkFloat_t texX=0.0, etkFloat_t texY=0.0, etkFloat_t texSX=1.0, etkFloat_t texSY=1.0);
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protected:
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uint32_t m_textureId; //!< texture internal ID
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etk::VectorType<coord2D_ts> m_coord; //!< internal coord of the object
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etk::VectorType<texCoord_ts> m_coordTex; //!< internal texture coordinate for every point
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public:
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virtual void UpdateOrigin(etkFloat_t x, etkFloat_t y);
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};
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};
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#endif
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