103 lines
3.6 KiB
C++
103 lines
3.6 KiB
C++
/** @file
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* @author Edouard DUPIN
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* @copyright 2011, Edouard DUPIN, all right reserved
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* @license APACHE v2.0 (see license file)
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*/
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#pragma once
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#include <etk/types.hpp>
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#include <ewol/debug.hpp>
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#include <ewol/compositing/Text.hpp>
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#include <ewol/compositing/Image.hpp>
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#include <ewol/compositing/Shaper.hpp>
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#include <ewol/widget/Container2.hpp>
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#include <ewol/widget/Manager.hpp>
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#include <esignal/Signal.hpp>
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namespace ewol {
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namespace widget {
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class Button;
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using ButtonShared = ememory::SharedPtr<ewol::widget::Button>;
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using ButtonWeak = ememory::WeakPtr<ewol::widget::Button>;
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/**
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* @brief a composed button is a button with an inside composed with the specify XML element
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* ==> this permit to generate standard element simple
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*/
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class Button : public ewol::widget::Container2 {
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public:
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enum buttonLock{
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lockNone, //!< normal status of the button
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lockWhenPressed, //!< When the state is set in pressed, the status stay in this one
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lockWhenReleased, //!< When the state is set in not pressed, the status stay in this one
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lockAccess, //!< all event are trashed == > acctivity of the button is disable
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};
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public: // Event list
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esignal::Signal<> signalPressed;
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esignal::Signal<> signalDown;
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esignal::Signal<> signalUp;
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esignal::Signal<> signalEnter;
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esignal::Signal<> signalLeave;
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esignal::Signal<bool> signalValue;
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public: // propertie list
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eproperty::Value<std::string> propertyShape; //!< shaper name property
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eproperty::Value<bool> propertyValue; //!< Current state of the button.
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eproperty::List<enum buttonLock> propertyLock; //!< Current lock state of the button.
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eproperty::Value<bool> propertyToggleMode; //!< The button is able to toggle.
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eproperty::Value<bool> propertyEnableSingle; //!< When a single subwidget is set display all time it.
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private:
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ewol::compositing::Shaper m_shaper; //!< Compositing theme.
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protected:
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/**
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* @brief Constructor
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* @param[in] _shaperName Shaper file properties
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*/
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Button();
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void init() override;
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public:
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DECLARE_WIDGET_FACTORY(Button, "Button");
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/**
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* @brief Destructor
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*/
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virtual ~Button();
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private:
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bool m_mouseHover; //!< Flag to know where the mouse is (inside the displayed widget (if not fill)).
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bool m_buttonPressed; //!< Flag to know if the button is curently pressed.
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// hover area :
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vec2 m_selectableAreaPos; //!< Start position of the events
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vec2 m_selectableAreaSize; //!< size of the event positions
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private:
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/**
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* @brief internal system to change the property of the current status
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* @param[in] _newStatusId new state
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*/
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void changeStatusIn(int32_t _newStatusId);
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/**
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* @brief update the status with the internal satte of the button ...
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*/
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void CheckStatus();
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protected: // Derived function
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virtual void onDraw() override;
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public:
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void calculateMinMaxSize() override;
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void onChangeSize() override;
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void onRegenerateDisplay() override;
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bool onEventInput(const ewol::event::Input& _event) override;
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bool onEventEntry(const ewol::event::Entry& _event) override;
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void onDetectPresenceToggleWidget() override {
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propertyToggleMode.set(true);
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}
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protected:
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void periodicCall(const ewol::event::Time& _event) override;
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void onLostFocus() override;
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protected:
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virtual void onChangePropertyShape();
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virtual void onChangePropertyValue();
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virtual void onChangePropertyLock();
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virtual void onChangePropertyToggleMode();
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virtual void onChangePropertyEnableSingle();
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};
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};
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};
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