37 lines
728 B
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_PHYSICS_CONE_H__
#define __EWOL_PHYSICS_CONE_H__
#include <etk/types.h>
#include <ewol/renderer/resources/physicsShape/PhysicsShape.h>
namespace ewol
{
class PhysicsCone : public ewol::PhysicsShape
{
public:
PhysicsCone(void) {};
virtual ~PhysicsCone(void) {};
public:
virtual bool Parse(const char* _line);
virtual void Display(void) {};
public:
virtual type_te GetType(void) { return ewol::PhysicsShape::cone; };
private:
float m_radius; // props["radius"] = obj.scale.x
float m_height; // props["height"] = obj.scale.z * 2.0
};
};
#endif