173 lines
6.0 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_COMPOSITING_IMAGE_H__
#define __EWOL_COMPOSITING_IMAGE_H__
#include <ewol/debug.h>
#include <ewol/compositing/Compositing.h>
#include <ewol/resource/Program.h>
#include <ewol/resource/Image.h>
namespace ewol {
namespace compositing {
class Image : public ewol::Compositing {
private:
vec3 m_position; //!< The current position to draw
vec3 m_clippingPosStart; //!< Clipping start position
vec3 m_clippingPosStop; //!< Clipping stop position
bool m_clippingEnable; //!< true if the clipping must be activated
private:
etk::Color<> m_color; //!< The text foreground color
float m_angle; //!< Angle to set at the axes
private:
ewol::resource::Program* m_GLprogram; //!< pointer on the opengl display program
int32_t m_GLPosition; //!< openGL id on the element (vertex buffer)
int32_t m_GLMatrix; //!< openGL id on the element (transformation matrix)
int32_t m_GLColor; //!< openGL id on the element (color buffer)
int32_t m_GLtexture; //!< openGL id on the element (Texture position)
int32_t m_GLtexID; //!< openGL id on the element (texture ID)
private:
ewol::resource::TextureFile* m_resource; //!< texture resources
std::vector<vec3 > m_coord; //!< internal coord of the object
std::vector<vec2 > m_coordTex; //!< internal texture coordinate for every point
std::vector<etk::Color<float> > m_coordColor; //!< internal color of the different point
private:
/**
* @brief load the openGL program and get all the ID needed
*/
void loadProgram(void);
public:
/**
* @brief generic constructor
* @param[in] _imageName Name of the file that might be loaded
*/
Image(const std::string& _imageName="");
/**
* @brief generic destructor
*/
virtual ~Image(void);
public:
/**
* @brief draw All the refistered text in the current element on openGL
* @param[in] _disableDepthTest disable the Depth test for display
*/
void draw(bool _disableDepthTest=true);
/**
* @brief clear alll tre registered element in the current element
*/
void clear(void);
/**
* @brief get the current display position (sometime needed in the gui control)
* @return the current position.
*/
const vec3& getPos(void) {
return m_position;
};
/**
* @brief set position for the next text writen
* @param[in] _pos Position of the text (in 3D)
*/
void setPos(const vec3& _pos) {
m_position = _pos;
};
inline void setPos(const vec2& _pos) {
setPos(vec3(_pos.x(),_pos.y(),0));
};
/**
* @brief set relative position for the next text writen
* @param[in] _pos ofset apply of the text (in 3D)
*/
void setRelPos(const vec3& _pos) {
m_position += _pos;
};
inline void setRelPos(const vec2& _pos) {
setRelPos(vec3(_pos.x(),_pos.y(),0));
};
/**
* @brief set the Color of the current foreground font
* @param[in] _color Color to set on foreground (for next print)
*/
void setColor(const etk::Color<>& _color) {
m_color = _color;
};
/**
* @brief Request a clipping area for the text (next draw only)
* @param[in] _pos Start position of the clipping
* @param[in] _width Width size of the clipping
*/
void setClippingWidth(const vec3& _pos, vec3 _width) {
setClipping(_pos, _pos+_width);
};
inline void setClippingWidth(const vec2& _pos, const vec2& _width) {
setClippingWidth(vec3(_pos.x(),_pos.y(),0), vec3(_width.x(),_width.y(),0));
};
/**
* @brief Request a clipping area for the text (next draw only)
* @param[in] _pos Start position of the clipping
* @param[in] _posEnd End position of the clipping
*/
void setClipping(const vec3& _pos, vec3 _posEnd);
inline void setClipping(const vec2& _pos, const vec2& _posEnd) {
setClipping(vec3(_pos.x(),_pos.y(),0), vec3(_posEnd.x(),_posEnd.y(),0));
};
/**
* @brief enable/Disable the clipping (without lose the current clipping position)
* @brief _newMode The new status of the clipping
*/
void setClippingMode(bool _newMode) {
m_clippingEnable = _newMode;
};
/**
* @brief set a unique rotation of this element (not set in the rotate Generic system)
* @param[in] _angle Angle to set in radiant.
*/
void setAngle(float _angleRad);
/**
* @brief add a compleate of the image to display with the requested size
* @param[in] _size size of the output image
*/
void print(const ivec2& _size) {
print(vec2(_size.x(),_size.y()));
};
void print(const vec2& _size);
/**
* @brief add a part of the image to display with the requested size
* @param[in] _size size of the output image
* @param[in] _sourcePosStart Start position in the image [0..1] (can be bigger but this repeate the image).
* @param[in] _sourcePosStop Stop position in the image [0..1] (can be bigger but this repeate the image).
*/
void printPart(const vec2& _size,
const vec2& _sourcePosStart,
const vec2& _sourcePosStop);
/**
* @brief change the image Source == > can not be done to display 2 images at the same time ...
* @param[in] _newFile New file of the Image
* @param[in] _size for the image when Verctorial image loading is requested
*/
void setSource(const std::string& _newFile, int32_t _size=32) {
setSource(_newFile, vec2(_size,_size));
};
void setSource(const std::string& _newFile, const vec2& _size);
/**
* @brief Sometimes the user declare an image but not allocate the ressources all the time, this is to know it ..
* @return the validity od the resources.
*/
bool hasSources(void);
/**
* @brief get the source image registered size in the file (<0 when multiple size image)
* @return tre image registered size
*/
vec2 getRealSize(void);
};
};
};
#endif