ewol/share/color.vert

14 lines
335 B
GLSL

// Input :
attribute vec2 EW_coord2d;
attribute vec4 EW_color;
uniform mat4 EW_MatrixTransformation;
// output :
varying vec4 f_color;
void main(void) {
gl_Position = EW_MatrixTransformation * vec4(EW_coord2d, 0.0, 1.0);
//gl_Position = gl_ProjectionMatrix * gl_ModelViewMatrix * vec4(EW_coord2d, 0.0, 1.0);
f_color = EW_color;
}