57 lines
1.7 KiB
C++
57 lines
1.7 KiB
C++
/**
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* @author Edouard DUPIN
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*
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* @copyright 2011, Edouard DUPIN, all right reserved
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*
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* @license BSD v3 (see license file)
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*/
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#ifndef __EWOL_RESOURCE_IMAGE_DISTANCE_FIELD_H__
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#define __EWOL_RESOURCE_IMAGE_DISTANCE_FIELD_H__
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#include <etk/types.h>
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#include <etk/types.h>
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#include <egami/Image.h>
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#include <egami/ImageMono.h>
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#include <ewol/resource/Texture.h>
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#include <ewol/resource/Resource.h>
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namespace ewol {
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namespace resource {
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class ImageDF : public ewol::resource::Texture {
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protected:
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vec2 m_realImageSize;
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protected:
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ImageDF(const std::string& _genName);
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ImageDF(std::string _genName, const std::string& _fileName, const ivec2& _size);
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virtual ~ImageDF() { };
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/**
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* @brief Generate distance field of this Image input.
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* @param[in] _input Input image to change in distance field mode.
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* @param[out] _output New image generate with this image _input.
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*/
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void generateDistanceField(const egami::ImageMono& _input, egami::Image& _output);
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public:
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const vec2& getRealSize() {
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return m_realImageSize;
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};
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public:
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/**
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* @brief keep the resource pointer.
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* @note Never free this pointer by your own...
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* @param[in] _filename Name of the image file.
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* @param[in] _requested size of the image (usefull when loading .svg to automatic rescale)
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* @return pointer on the resource or NULL if an error occured.
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*/
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static ewol::resource::ImageDF* keep(const std::string& _filename, ivec2 _size=ivec2(-1,-1));
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/**
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* @brief release the keeped resources
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* @param[in,out] reference on the object pointer
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*/
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static void release(ewol::resource::ImageDF*& _object);
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};
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};
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};
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#endif |