ewol/sources/ewol/compositing/Compositing.h

65 lines
1.6 KiB
C++

/**
* @author Edouard DUPIN
*
* @copyright 2011, Edouard DUPIN, all right reserved
*
* @license BSD v3 (see license file)
*/
#ifndef __EWOL_COMPOSITING_H__
#define __EWOL_COMPOSITING_H__
#include <ewol/debug.h>
#include <etk/types.h>
#include <etk/math/Matrix4.h>
namespace ewol {
class Compositing {
protected:
mat4 m_matrixApply;
public:
/**
* @brief generic constructor
*/
Compositing();
/**
* @brief Generic destructor
*/
virtual ~Compositing();
/**
* @brief Virtal pure function that request the draw of all openGl elements
*/
virtual void draw(bool _disableDepthTest = true) = 0;
/**
* @brief clear alll tre registered element in the current element
*/
virtual void clear();
/**
* @brief reset to the eye matrix the openGL mouving system
*/
virtual void resetMatrix();
/**
* @brief translate the current display of this element
* @param[in] _vect The translation vector to apply at the transformation matrix
*/
virtual void translate(const vec3& _vect);
/**
* @brief rotate the curent display of this element
* @param[in] _vect The rotation vector to apply at the transformation matrix
*/
virtual void rotate(const vec3& _vect, float _angle);
/**
* @brief scale the current diaplsy of this element
* @param[in] _vect The scaling vector to apply at the transformation matrix
*/
virtual void scale(const vec3& _vect);
/**
* @brief set the transformation matrix
* @param[in] _mat The new matrix.
*/
virtual void setMatrix(const mat4& _mat);
};
};
#endif