ewol/class_ewol__compositing__Area.html

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<h1><a href="index.html">ewol library</a></h1>
<h4><a href="http://github.com/heeroyui/ewol/">&nbsp;&nbsp;&nbsp;[ sources ]</a></h4>
<h3>API:</h3> <div id="menu">
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<h1>class: ewol::compositing::Area</h1><hr/><h2>Description:</h2>
<br/><br/>
<h2>Constructor and Destructor:</h2>
<pre>
+ <a class="code-function" href="#4448">Area</a> (<span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_size</span>);<br/>+ <a class="code-function" href="#4450">~Area</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
<br/>
<h2>Synopsis:</h2>
<pre>
+ <span class="code-type" >void</span> <a class="code-function" href="#4452">draw</a> (<span class="code-type" >bool</span> <span class="code-argument">_disableDepthTest</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4454">clear</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-storage-keyword">const</span> vec3 & <a class="code-function" href="#4456">getPos</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4458">setPos</a> (<span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_pos</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4460">setPos</a> (<span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_pos</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4462">setRelPos</a> (<span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_pos</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4464">setRelPos</a> (<span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_pos</span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4466">print</a> (<span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_size</span>);<br/>+ <a class="code-type" href="class_egami__Image.html">egami::Image</a> & <a class="code-function" href="#4468">get</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/>+ <span class="code-type" >void</span> <a class="code-function" href="#4470">flush</a> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
<br/>
<h2>Object Hierarchy:<h2>
<pre>
+<a href="class_ewol__Compositing.html">ewol::Compositing</a><br/> +--> ewol::compositing::Area<br/></pre>
<h2>Detail:</h2>
<a id="4448"/><a id="4450"/><h3>Area</h3><pre>
+ <span class="code-function">Area</span> (<span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_size</span>);<br/></pre>
generic constructor<br/><ul>
<table class="parameter-list">
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_size</span> </td><td> Basic size of the area.</td></tr>
</table>
</ul>
<br/>
<hr/>
<a id="4452"/><h3>~Area</h3><pre>
+ <span class="code-function">~Area</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
generic destructor<br/>
<br/>
<hr/>
<a id="4454"/><h3>draw</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">draw</span> (<span class="code-type" >bool</span> <span class="code-argument">_disableDepthTest</span>);<br/></pre>
draw All the refistered text in the current element on openGL<br/>
<br/>
<hr/>
<a id="4456"/><h3>clear</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">clear</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
clear alll the registered element in the current element<br/>
<br/>
<hr/>
<a id="4458"/><h3>getPos</h3><pre>
+ <span class="code-storage-keyword">const</span> vec3 & <span class="code-function">getPos</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
get the current display position (sometime needed in the gui control)<br/><ul>
<table class="parameter-list">
<tr><td><b>Return: </b></td><td></td><td>the current position.</td></tr></table>
</ul>
<br/>
<hr/>
<a id="4460"/><h3>setPos</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">setPos</span> (<span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_pos</span>);<br/></pre>
set position for the next text writen<br/><ul>
<table class="parameter-list">
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_pos</span> </td><td> Position of the text (in 3D)</td></tr>
</table>
</ul>
<br/>
<hr/>
<a id="4462"/><h3>setPos</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">setPos</span> (<span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_pos</span>);<br/></pre>
<br/>
<br/>
<hr/>
<a id="4464"/><h3>setRelPos</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">setRelPos</span> (<span class="code-storage-keyword">const</span> vec3 & <span class="code-argument">_pos</span>);<br/></pre>
set relative position for the next text writen<br/><ul>
<table class="parameter-list">
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_pos</span> </td><td> ofset apply of the text (in 3D)</td></tr>
</table>
</ul>
<br/>
<hr/>
<a id="4466"/><h3>setRelPos</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">setRelPos</span> (<span class="code-storage-keyword">const</span> vec2 & <span class="code-argument">_pos</span>);<br/></pre>
<br/>
<br/>
<hr/>
<a id="4468"/><h3>print</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">print</span> (<span class="code-storage-keyword">const</span> ivec2 & <span class="code-argument">_size</span>);<br/></pre>
add a compleate of the image to display with the requested size<br/><ul>
<table class="parameter-list">
<td><b>Parameter [input]:</b></td><td><span class="code-argument">_size</span> </td><td> size of the output image</td></tr>
</table>
</ul>
<br/>
<hr/>
<a id="4470"/><h3>get</h3><pre>
+ <a class="code-type" href="class_egami__Image.html">egami::Image</a> & <span class="code-function">get</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
<br/>
<br/>
<hr/>
<h3>flush</h3><pre>
+ <span class="code-type" >void</span> <span class="code-function">flush</span> (<span class="code-type" >void</span> <span class="code-argument"></span>);<br/></pre>
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