129 lines
4.1 KiB
C++
129 lines
4.1 KiB
C++
/**
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*******************************************************************************
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* @file ewol/widget/Scene.h
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* @brief ewol Scene widget system (header)
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* @author Edouard DUPIN
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* @date 01/04/2012
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* @par Project
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* ewol
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*
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* @par Copyright
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* Copyright 2011 Edouard DUPIN, all right reserved
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*
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* This software is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY.
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*
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* Licence summary :
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* You can modify and redistribute the sources code and binaries.
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* You can send me the bug-fix
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*
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* Term of the licence in in the file licence.txt.
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*
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*******************************************************************************
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*/
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#ifndef __EWOL_SCENE_H__
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#define __EWOL_SCENE_H__
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#include <etk/Types.h>
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#include <ewol/Debug.h>
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#include <ewol/widget/WidgetScrolled.h>
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#include <ewol/OObject/Sprite.h>
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#include <ewol/Game/GameElement.h>
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namespace ewol {
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class SceneElement {
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public:
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etk::VectorType<ewol::OObject*> backgroundElements[NB_BOUBLE_BUFFER]; //!< element that must be display the first
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etk::VectorType<ewol::Sprite*> animated[NB_BOUBLE_BUFFER]; //!< element that must be display the first
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etk::VectorType<ewol::Sprite*> effects[NB_BOUBLE_BUFFER]; //!< element that must be display the first
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etk::VectorType<ewol::GameElement*> listAnimatedElements; //!< generic element to display...
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int32_t id; //!< Unique element ID
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int32_t AddElement(ewol::GameElement* newElement);
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};
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class Scene :public ewol::WidgetScrooled
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{
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// TODO : Set it in private ...
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protected:
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SceneElement m_sceneElement; //!< all element neede in the scene
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bool m_isRunning;
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int64_t m_lastCallTime;
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public:
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Scene(void);
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virtual ~Scene(void);
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/**
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* @brief Check if the object has the specific type.
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* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
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* @param[in] objectType type of the object we want to check
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* @return true if the object is compatible, otherwise false
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*/
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virtual bool CheckObjectType(const char * const objectType);
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/**
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* @brief Get the current Object type of the EObject
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* @note In Embended platforme, it is many time no -rtti flag, then it is not possible to use dynamic cast ==> this will replace it
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* @param[in] objectType type description
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* @return true if the object is compatible, otherwise false
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*/
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virtual const char * const GetObjectType(void);
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virtual void OnRegenerateDisplay(void);
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/**
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* @brief Periodic call of this widget
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* @param localTime curent system time
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* @return ---
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*/
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virtual void PeriodicCall(int64_t localTime);
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/**
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* @brief Common widget drawing function (called by the drawing thread [Android, X11, ...])
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* @param ---
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* @return ---
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*/
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virtual void OnDraw(void);
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/**
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* @brief Set the scene in pause for a while
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* @param ---
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* @return ---
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*/
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void Pause(void) { m_isRunning = false; };
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/**
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* @brief Resume the scene activity
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* @param ---
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* @return ---
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*/
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void Resume(void) { m_isRunning = true; };
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/**
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* @brief Toggle between pause and running
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* @param ---
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* @return ---
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*/
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void PauseToggle(void) { if(true==m_isRunning){ m_isRunning=false;}else{m_isRunning=true;} };
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protected:
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/**
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* @brief Periodic call in the sub element timed
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* @param localTime curent system time
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* @param deltaTime delta time while the previous call
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* @return ---
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*/
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virtual void ScenePeriodicCall(int64_t localTime, int32_t deltaTime) { };
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};
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/**
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* @brief Initilise the basic widget property ==> due to the android system
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* @note all widget that have template might have this initializer ...
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* @param ---
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* @return ---
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*/
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void WIDGET_SceneInit(void);
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extern const char * const TYPE_EOBJECT_WIDGET_SCENE;
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};
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#define EWOL_CAST_WIDGET_SCENE(curentPointer) EWOL_CAST(ewol::TYPE_EOBJECT_WIDGET_SCENE,ewol::Scene,curentPointer)
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#endif
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