ewol/data/texturedNoMaterial.frag

14 lines
203 B
GLSL

#ifdef GL_ES
precision mediump float;
precision mediump int;
#endif
// Input:
uniform sampler2D EW_texID;
varying vec2 f_texcoord;
void main(void) {
gl_FragColor = texture2D(EW_texID, f_texcoord);
}