14 lines
203 B
GLSL
14 lines
203 B
GLSL
#ifdef GL_ES
|
|
precision mediump float;
|
|
precision mediump int;
|
|
#endif
|
|
|
|
// Input:
|
|
uniform sampler2D EW_texID;
|
|
|
|
varying vec2 f_texcoord;
|
|
|
|
void main(void) {
|
|
gl_FragColor = texture2D(EW_texID, f_texcoord);
|
|
}
|