22 lines
444 B
GLSL
22 lines
444 B
GLSL
#ifdef GL_ES
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precision mediump float;
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precision mediump int;
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#endif
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// Input :
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attribute vec3 EW_coord3d;
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attribute vec2 EW_texture2d;
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attribute vec4 EW_color;
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uniform mat4 EW_MatrixTransformation;
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// output :
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varying vec4 f_color;
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varying vec2 f_texcoord;
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void main(void) {
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gl_Position = EW_MatrixTransformation * vec4(EW_coord3d, 1.0);
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// set texture output coord
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f_texcoord = EW_texture2d;
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// set output color :
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f_color = EW_color;
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}
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