/** ******************************************************************************* * @file ewol.cpp * @brief Main code of ewol (sources) * @author Edouard DUPIN * @date 17/10/2011 * @par Project * ewol * * @par Copyright * Copyright 2011 Edouard DUPIN, all right reserved * * This software is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY. * * Licence summary : * You can modify and redistribute the sources code and binaries. * You can send me the bug-fix * * Term of the licence in in the file licence.txt. * ******************************************************************************* */ #include "ewol.h" #include "ewolFont.h" #if __PLATFORM__ == X11 #include "guiX11.h" #elif __PLATFORM__ == DoubleBuffer #include "guiDoubleBuffer.h" #elif __PLATFORM__ == Android #include "guiAndroid.h" #elif __PLATFORM__ == AndroidTablet #include "guiAndroidTablet.h" #elif __PLATFORM__ == IPhone #include "guiIPhone.h" #elif __PLATFORM__ == IPad #include "guiIPad.h" #else #error you need to specify a platform ... #endif #undef __class__ #define __class__ "ewol" void ewol::Init(int argc, char *argv[]) { EWOL_INFO("v" EWOL_VERSION_TAG_NAME); EWOL_INFO("Build Date: " VERSION_BUILD_TIME); guiAbstraction::Init(argc, argv); ewol::InitFont(); } void ewol::Run(void) { guiAbstraction::Run(); } void ewol::UnInit(void) { guiAbstraction::UnInit(); ewol::UnInitFont(); } void ewol::DisplayWindows(ewol::Windows * windows) { guiAbstraction::SetDisplayOnWindows(windows); } void ewol::Stop(void) { guiAbstraction::Stop(); } void ewol::ChangeSize(int32_t w, int32_t h) { guiAbstraction::ChangeSize(w, h); } void ewol::ChangePos(int32_t x, int32_t y) { guiAbstraction::ChangePos(x, y); } void ewol::GetAbsPos(int32_t & x, int32_t & y) { guiAbstraction::GetAbsPos(x, y); } void ewol::StartResizeSystem(void) { #if __PLATFORM__ == X11 guiAbstraction::StartResizeSystem(); #endif } void ewol::StartMoveSystem(void) { #if __PLATFORM__ == X11 guiAbstraction::StartMoveSystem(); #endif } bool ewol::IsPressedInput(int32_t inputID) { return guiAbstraction::IsPressedInput(inputID); }